INDEPENDENT GAMES FESTIVAL
            HOME    ABOUT THE IGF    FINALISTS & WINNERS    SUBMIT YOUR GAME    SUCCESS STORIES    SPONSORS
 
 
  2015 IGF ENTRANTS | STUDENT ENTRANTS  
  bar  
  2014 IGF WINNERS | FINALISTS | NUOVO FINALISTS | ENTRANTS | STUDENT ENTRANTS | STUDENT FINALISTS  
  bar  
  2013 IGF WINNERS | FINALISTS | NUOVO FINALISTS | ENTRANTS | STUDENT ENTRANTS | STUDENT FINALISTS  
  bar  
  2012 IGF WINNERS | FINALISTS | NUOVO FINALISTS | ENTRANTS | STUDENT ENTRANTS | STUDENT FINALISTS  
  bar  
  2011 IGF WINNERS | FINALISTS | NUOVO FINALISTS | ENTRANTS | STUDENT ENTRANTS | STUDENT FINALISTS | VIDEO  
  bar  
  2010 IGF WINNERS | FINALISTS | ENTRANTS | STUDENT ENTRANTS | STUDENT FINALISTS | VIDEO  
  bar  
  2009 IGF WINNERS | FINALISTS | STUDENT FINALISTS | ENTRANTS | STUDENT ENTRANTS | PICTURES | VIDEO  
   
  2008 IGF WINNERS | FINALISTS | ENTRANTS | STUDENT ENTRANTS | PICTURES | VIDEO  
   
  2007 IGF WINNERS | FINALISTS | ENTRANTS | STUDENT ENTRANTS | MOD ENTRANTS | PICTURES | VIDEO  
   
  2006 IGF WINNERS | FINALISTS | ENTRANTS | STUDENT ENTRANTS | MOD ENTRANTS | PICTURES | VIDEO  
  break  
  2005 IGF WINNERS | FINALISTS | ENTRANTS | STUDENT ENTRANTS | PICTURES | VIDEO  
  break  
  2004 IGF WINNERS | FINALISTS | ENTRANTS | STUDENT ENTRANTS | PICTURES  
  break  
  2003 IGF WINNERS | FINALISTS | ENTRANTS | STUDENT ENTRANTS | PICTURES  
  break  
  2002 IGF WINNERS | FINALISTS | ENTRANTS | PICTURES  
  break  
  2001 IGF WINNERS | FINALISTS | PICTURES  
  break  
  2000 IGF WINNERS | FINALISTS | PICTURES  
  break  
  1999 IGF WINNERS | PICTURES  
 
 
   
   
   
 
 
 
 

IGF 2012 Student Competition Entrant

Nous

School: DigiPen Institute of Technology (Redmond, WA - USA)

Game Website: http://www.WhatIsNous.com


Description:
Nous was built to bridge the gap between the traditional games and the art projects - a holistic experience, satisfying to *both* sides of the player. Our goal is to bring a meaning to those who would never try what's thought of as an art-game.

Nous is an action game, or maybe a chase game, or maybe an experiential game. What it always is - what it really is - is a game about identity.

Nous isn't sure if it's supposed to be a psychological evaluator, a boot camp instructor, or even just malware.

When playing, you can act anywhere between two poles of aggression and passivity - as an action game, you're chaining between the spawners, cutting through hordes of enemy goo, and racking up massive combos. Played passively, you're ducking and dodging, manipulating the crowds to draw them into converters and change them to life-giving allies.

At the end it comes clean - what Nous is.

Pohung Chen - Producer, Physics
Treb Connell - Technical Director, Engine
Brett Cutler - Game Design
Jason Meisel - Graphics

Video:



If you see any information about Nous that needs to be corrected or updated, contact the IGF Chairman.

 

 

 

 
 
 
 
 
     
 
Privacy Policy | Terms of Use | Webmaster
Copyright © UBM TechWeb