07.01.10: We are pleased to reveal the finalists for the twelfth annual Independent Games Festival Main Competition! Congratulations to all of the winners, and thanks to all who have participated this year. Subscribe to the brand new IGF News RSS feed for regular competition updates.
2009 - The Behemoth's follow-up to Alien Hominid, the IGF-winning Castle Crashers, tops XBLA charts to critical acclaim.
2009 - IGF multi-award winner World Of Goo launches as one of the best-selling, best-reviewed WiiWare titles of all time, alongside a popular PC version.
2009 - Petri Purho's Crayon Physics Deluxe spawns an iPhone version courtesy of Hudson, plus a popular PC downloadable version.
2008 - The team behind IGF Student Showcase finalist Narbacular Drop is hired by Valve. The game is reworked into Portal and goes on to win the coveted Game Developer's Choice "Best Game" award for 2008, as well as numerous game of the year accolades.
2008 - Design Innovation winner Braid debuts on Xbox Live Arcade to significant success.
2008 - Excellence in Audio winner Audiosurf launches on Valve's Steam distribution service and goes on to become the highest selling game of February, outselling even Valve's own Orange box (including Team Fortress 2 and Game Developer's Choice "Best Game" winner Portal.)
2007 - Design Innovation winner Everyday Shooter is signed by Sony for distribution on the PlayStation 3's PlayStation Network, after Sony's John Hight plays the game at the IGF Pavilion during GDC 2007 - Everyday Shooter's Jon Mak also appears at the inaugural Independent Games Summit.
2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.
2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.
2005 - Fan favorite N wins the audience award, and, as N+, releases as a hit XBLA title, as well as notable Nintendo DS and Sony PSP versions.
2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.
2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride and eventually (in adapted form) a Wii title.
2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.
1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus.
Description: FEIST takes you onto a journey over high mountains and through deep forests. The journey isn't told to be an easy one and besides the dirt tracks you have to take wait mad foes and vicious vegetation. Only with cunningness and by taking risks you might find the power to reach the end of your journey.
Starting from interaction with the world through movement, interacting with inanimate objects, opening doors and operating elevators to engaging other creatures running, throwing, spitting and flying, there's much to explore and discover. Find your way through the obstacles and decide how you want to travel through the world of FEIST. From shaking off other creatures, fighting them head on or trying to get them fight each other, everything is possible.
All creatures in FEIST search independently for targets and act autonomously. The course of the game is subject to a constant change, evolves into ever changing directions each time the game is played and therefore makes room for the unexpected. FEIST doesn't want to engage the player on a hunt for points or goals but rather provides an immersive world to explore, to interact with and to linger in.
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If you seen any information about FEIST that needs to be corrected or updated, contact the IGF Chairman.