07.01.10: We are pleased to reveal the finalists for the twelfth annual Independent Games Festival Main Competition! Congratulations to all of the winners, and thanks to all who have participated this year. Subscribe to the brand new IGF News RSS feed for regular competition updates.
2009 - The Behemoth's follow-up to Alien Hominid, the IGF-winning Castle Crashers, tops XBLA charts to critical acclaim.
2009 - IGF multi-award winner World Of Goo launches as one of the best-selling, best-reviewed WiiWare titles of all time, alongside a popular PC version.
2009 - Petri Purho's Crayon Physics Deluxe spawns an iPhone version courtesy of Hudson, plus a popular PC downloadable version.
2008 - The team behind IGF Student Showcase finalist Narbacular Drop is hired by Valve. The game is reworked into Portal and goes on to win the coveted Game Developer's Choice "Best Game" award for 2008, as well as numerous game of the year accolades.
2008 - Design Innovation winner Braid debuts on Xbox Live Arcade to significant success.
2008 - Excellence in Audio winner Audiosurf launches on Valve's Steam distribution service and goes on to become the highest selling game of February, outselling even Valve's own Orange box (including Team Fortress 2 and Game Developer's Choice "Best Game" winner Portal.)
2007 - Design Innovation winner Everyday Shooter is signed by Sony for distribution on the PlayStation 3's PlayStation Network, after Sony's John Hight plays the game at the IGF Pavilion during GDC 2007 - Everyday Shooter's Jon Mak also appears at the inaugural Independent Games Summit.
2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.
2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.
2005 - Fan favorite N wins the audience award, and, as N+, releases as a hit XBLA title, as well as notable Nintendo DS and Sony PSP versions.
2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.
2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride and eventually (in adapted form) a Wii title.
2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.
1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus.
IGF 2009 Main Competition Entrant
Anigraphical Etude 9
Company: Anigraphical.com (Atlanta, Georgia United States)
Description: The Anigraphical Etude #9 is an interactive music manuscript in "1st person shooter" video game format for live concert performance for flute. The game play is based upon Robert Frost's The Death of the Hired Man. The performer navigates a 3D performance space as the character Silas before a concert audience. The full play version contains game-score, interactive set up with performance instructions and rehearsal parts. SYNPOSIS: Silas has come home to die; only, he has not chosen his family but Warren and Mary's farm. As Frost poignantly puts it 'Home is the place where, when you have to go there, They have to take you in.' In this musical adaptation of Robert Frost's The Death of the Hired Man, the flutist navigates Warren and Mary's farm under a full moon "filling down the west, dragging the whole sky with it to the hills." There is an openness, a somberness, a sense of something pending as the performer assumes the role of Silas finding and baling hay- the one activity Silas can base his self esteem upon. Ultimately, the flutist joins Silas' crony friends in a Largo homage to the dead man and brings him through the gates to rest.
Video:
If you seen any information about Anigraphical Etude 9 that needs to be corrected or updated, contact the IGF Chairman.