2015 Student Competition Entrants

by Maria Saint Martin, Bruce Lan, Allen Yu, Natures Ganganbaigal
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A first-person camera shooting game. Player as an American wartime journalist in Shanghai 1937, taking photos of the battle field. The photos you take affect the angle of the story and how the world sees this battle.

by Studio Oleomingus
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Rituals is a narrative driven, exploration game with elements of stealth. It is played in the first person mode.

The game is set in an alternate Colonial India. And explores the strange consequences of the search for a
mythical city called Kayamgadh.

You navigate through the stories about Kayamgadh by becoming other people. And as you shift identities, you realise that each person you become, is a figment of another character's imagination and a part of yet another story.

Explore this convoluted construction, celebrate it's absurdity and piece together it's strangely crafted stories.

by Elyse Lemoine, James Marion, Leandro Ribeiro, Alec Thomson
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RMS Rumble is a tragically romantic combat sport about "rearranging deck chairs on the sinking Titanic." So with little time left and nothing left to lose – except your life – compete against your lover for who can get the most deck chairs on their side of the ship before it sinks! And when it does, you can go down knowing that you were a true King of the World.

by Changbai Li, Dongxue Shen
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You are robots... abandoned, broken, thrown into a dumpyard.

But you found each other.

One body, two CPUs. A new robot is reborn.

A scrolling shooter where each player controls only 1 side of the robot. Movement has to be done by both players operating their legs in a QWOP fashion.

by SUTD Game Lab - Tinkerous
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RocketBlade is a 3D hack and slash mobile game designed to explore the full potential of touchscreen devices to bring a Dynasty Warriors-esque experience to the mobile platform.

RocketBlade combines innovative slingshot-based movement with massive crowd combat in a vast and dangerous world, providing a fast-paced, frenetic experience unique to the mobile platform.

Get ready for some mayhem with RocketBlade!

by Fifth Team
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Roller is best described as multiplayer marble sumo wrestling. The controls of Roller are simple: each player moves his/her ball with the joystick of a controller or the buttons on a keyboard. The design of Roller centered on the idea of creating a fun experience for people in the same room, even with differing levels of gaming experience or age.

Roller supports 1-4 players, with AI controlling the non-player balls. When a game starts, all four balls are on a platform. The goal of Roller is to fall off the platform the least amount of times and/or push other players off the platform. There are two available modes in the game: stock, where a player can only fall a certain number of times before being removed from the game where the last ball in the stage wins, and timed, where the ball to fall the least amount of times within the time limit wins. Roller currently has two stages: a static platform with angled edges and a moving snake-like level. One of Roller's greatest strengths is its plasticity and it is readily apparent that many more stages could be added without detracting from the main game mechanics.

by Stephen Lawrence Clark
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"Rooftop Cop: Doesn't Speak, Doesn't Listen" is a collection of five endless vignette games and companion 7-track album, concerning a world of police that have forgotten what, and why, they are policing. Following a loose metaphysical timeline, the Cops lose their way through five different experiences including arcade-style action, performative toys, and atmospheric exploration. Each vignette centers on something a bit different, from surrealist portrayals of political and economic systems, to code-based environmentalism.

by Team Ruah
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A peaceful, emotionally driven first-person experienceset in a unique and living world

by Game Designers : Noah YOUNG, Clément DUBARRY, Calvin CHARBIT, Thibaut MEREU and Game Artists : Kevin DARNIS, Camille SULE, Marina TSUZUKI, Marine CUMINAL, Elise BRAUD, Juliette MENARD
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"Run for their lives" is a third person platformer in which you play as successive bombs that have a limited time before exploding. Advance through a child's bedroom and avoid destroying the toys that populate it. A reinterpretation of "Bomb Jack".

by Mistical Interactive
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you're Reddy , a goldfish that will participate in competitions and tournaments Rystopia to be a champion . but it will not be easy ...

The game is simple and has three modes:

Single Race : redDest you face , your rival . you have to click the button in the middle and you start a timer that creates values ​​from 0 to 100. You can stop whenever you want. Get as many points as indicating the timer . The same thing will make your opponent . wins over 1000 first !
( Note : according to your win / loss redDest becomes scarce / strong ) .

Tournament : same thing as before , but there are no opponents : get the best score in 30 clicks!

Practice : would the multiplayer mode ( 10 clicks each) but you can also use it to train .

You can view your card in the game that tells you all the victories , defeats , scores and rankings .

Your rank must be S to be a champion . You initially begin by F.

Hope you like ! Thank you very much for your time dedicated to me !

by DigiPen's Hamster Wheel
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In "Sabotage: Give me my pet back!" you control Jero, an alchemist who had his pet golem taken away from him. The kidnaper is a much more powerful evil alchemist, supported by an army of golems. In this chapter, you will try to bump into his castle and defeat him, only to be easily beaten. At that point, Jero decides he has to sabotage his army and power sources in order to defeat him...

by DADIU Team 2
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Idunn the goddess who keeps all the gods of Asgard young and powerful with her golden apples is being kidnapped by the evil god Luki. Luki has been taken Idunn to the underworld , far far away from Asgard and since then all the gods has become weak and gray. The bravest Viking from the midgard Brodir has been chosen and commissioned from the gods of Asgard to take a journey to the Underworld and bringing Idunn with all her apples back to Asgard.

by Dominik Haas, Christian Schmidhalter, Don Schmocker
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Schlicht is an atmospheric cooperative puzzle game for the PC. Two players take control of a shadow and a light sphere on their journey across many colorful levels and different challenges. The players need to cross black and white streams to finish a level. These streams deal a great amount of damage to the player with the same color. The trick is that the two players help each other to get through the streams and finally through the level. Choosing your position in the stream and timing your actions with the other player are essential to make progress.

The players also have the ability to exchange their health which is represented through their size. So if one gains health it gets bigger, while the other sphere shrinks. The smaller you are, the faster you move, but you are also more vulnerable. Use your power responsibly!

With teamwork, timing and tactical placement you will be successful.

by DigiPen Institute of Technology Singapore
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Set on an alien planet, players cooperatively defend their moving base and survive against alien creatures. You and your friends play as privateers stranded on the planet. To escape, collect materials and resources on the planet to fix the engine core, whilst fighting off the nasty indigenous lifeforms. Fire giant guns, obliterate enemies, transform into turrets, pilot a massive mech and collect resources to escape from the hostile alien planet!

by Inebriated Squirrel
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Steven, a lazy good-for-nothing of a seagull, finds himself kicked out by his mother, Mamabird. He is labeled as a disappointment to the seagull community in her eyes and must go out into the world to prove otherwise. Steven faces the new world with no friends, but he does meet a seagull named Speedy, a seagull who wants to help. As the story progresses Steven meets more zany birds that require a favor before they will help. After helping everyone else Steven finally learns his mother is being held in the volcano. After rescuing his mother the game story is completed.

Our main goal for Seagulls is to provide players with the experience of being a seagull. To accomplish this we focused on the core components of being a seagull and broke it down to specific gameplay elements. One of the most important aspects of Seagulls is to give the player a sense of satisfied wanderlust, as players can wander and fly throughout the island world. Additional ways we accomplished our goal include providing the player's with an arena of challenges, allowing them to destroy objects of the environment, collect and grab certain objects, interact with story elements, and race through the environment.

(Seagulls was created using the Unreal Engine 4)

by DigiPen Institute of Technology Singapore
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Semicolon is a top-down action game that utilizes fast paced gameplay paired together with a unique control scheme in order to deliver an experience that does not exist in the current market. Playable in short bursts, the focus of the game lies in the interaction between the user and the two points that are controlled with their respective controls. With the precision and coordination from the user, they would then be capable of clearing many levels of challenging content.

by C4Cat
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"Shadow of Life" is a game that use light & shadow to solve puzzles.

When light project on real world 3D objects, they will cast corresponding shadows in 2D shadow world.
Inside the shadow world, all shadows will be "solidified", people can actually "step & walk" on shadows in 2D space.

Player can control the angle and position of the light source, which will modify the shape of shadows.
The goal of this game is to create a walk-able path using shadows & light , which lead "him" to the "Exit" of each shadow maze.

"Shadow of Life" is a walk though from birth to death.
You will go though his child->student->worker->patient period.

by DigiPen Team Shadow Tag
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Shadow Tag is a competitive first-person shooter in which you can only see your opponent's shadow. Featuring a unique blend of stealth, parkour, gunplay, and bizarre humor, the game is easy to learn but hard to master. Shadow Tag supports local play for 2 – 4 players. Grab your controllers, your friends (if you have any), and the biggest screen you can find; it's never been more fun hiding in the dark.

by Adam Wankowski
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"I thought about a game where our normal world is connected with a shadow world"

The main gameplay is switching between the normal and a shadow world. With the ability to walk on shadows manipulating lights and moving objects to cover them is key to progress in SHADOWS.

by Secret Tunnel Entertainment
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Shapes of Gray, once described as "the WarioWare of Dark Souls," is a fast-paced, stripped-down action-arcade game about rapidly descending through a series of seconds-long levels, each one containing a unique combat-puzzle challenge. Inspired by broken arcade cabinets, Pythagoras of Samos, and that one really violent indie game with the chicken guy.

by Shhh Team
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Shhh is a platform game developed to people of all ages. Its main objective is: the player has to repeat sequences of sounds and movements that are made from characters, without mistakes.
To play this game the user has to memorize the sequence that the game will give him and he has to repeat by clicking on characters. The game gets more difficult as the sequence gets intense.

by MODUS OPERANDI
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'Shiok!' is a strategy/time-management game influenced by Singaporean culture and icons.

The game is played from a top-down isometric view. It is targeted towards the youth age group, but is also designed for all ages.

-The game is based on, and takes place in, Singaporean hawker centres, but also in canteens and food-courts.
-The game should provide a fun experience to casual players, and a challenge to more experienced ones.
-The game should reward smart gameplay and management.
-The game is created to celebrate Singapore's 50th Birthday, SG50.
-The game is to bring back memories and culture about Singapore.


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Shooting Range is a simple point and shoot game where you shoot at moving targets. Depending on which target and part of the target you shoot at will give you a certain amount of points. Be careful though, you only have 6 shots. After that the game ends.

by DigiPen Team Stone Dragons
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Shroud of the Forsaken is an isometric, hack-n-slash, RPG in which the player takes on the role of a young elf who must venture into a dangerous land in search of her friend, a little dragon, who has been kidnapped by a mysterious entity. Gameplay involves exploring the world, interacting with objects and NPCs, and engaging in melee combat. Potions with various effects allow players to play the game in different ways.

by IFDM Cohort 4
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Siphon is a 2D side-scrolling platformer made for PC that engages you with beautiful artwork and challenging puzzles. Journey through rich and diverse environments to save your village and become a hero. You play as Trella, a spunky plant creature, whose village is being threatened by a parasitic race that intends to upset the very balance of the entire planet. Trella's objective is to find the source of the impending doom and put an end to the oppressive enemy. Trella uses seeds to grow plants that help her navigate the jungle and overcome obstacles. The mission is simple; Harness nature, save the world. The game focuses on bringing the player beautiful visual art elements, while also presenting a challenging puzzle aspect to the gameplay. Siphon explores the classic theme of technology and its effects on nature, as well as the impact on the planet's inhabitants.

by SketchCat Team. https://www.facebook.com/skethCatTheGame?fref=ts
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Catty is a silly and awkward cat, it eats a lot and is always in search for food! Aliens, that are watching this huge apetite, created a trap for the poor cat... They left a simple "gift" at the park. In a beatiful day, on her daily walk, it found a tuna that teleported it to outter space! Catty is now in a surprise adventure and count with your help to face all the perils out there!

by Ali Yüklet
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Sky Titans is a new, unique and fast paced first-person shooter where you will be able to walk on every surface using state of the art gravity boots.

The action revolves around four major space federations who are constantly fighting each other for a newly discovered element called Trytorinium.

As a soldier for any of these factions, you will be equipped with a standard jetpack and gravity boots.
It´s a new attempt to E-Sports!

by Jeremy Hodges
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Sky Tower is Jak and Daxter meets Final Fantasy. You play as "Striker" an ex-knight of the kingdom of Sky Tower who's goal is to help fellow citizens with everyday tasks, collecting copper coins and fighting off evil earth golems that threaten peace.

Sky Tower is a game done entirely by myself (Jeremy Hodges). It was originally made to show case my skills of the entire industry including modeling, texturing, animating and scripting (Blue Prints). It was designed to encompass all my favorite aspects of video games as a kid. Platforming and collectibles like "Jak and Daxter" hack and slash like "Kingdom Heats" and open worlds like "World of Warcraft". The game is not meant to be taken seriously, rather it is suppose to be fun! You are encourage to explore and choose between herding all the sheep or attacking them and watching their rag roll physics fly and flop around.

by SUTD Game Lab - Level 404
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Skyward is a 2-D puzzle platformer. In this game, two mystical characters set forth on an exciting journey in this fantasy world.

These characters possess unique abilities and are determined to support each other in getting through the dangerous forest populated with natural traps and deadly creatures.

by James Earl Cox III
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Hurry Snot Boy! The nasal spiders are coming in 10 minutes and you have to find the 4 mystical pig heads to stop them. There isn't much time! Go, Snot Boy, go now!

by Zeke Virant
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Soft Body is an action-puzzle game set in a meditative, musical world where players control two similar characters at the same time. This challenging mechanic provides the unique experience of learning how to split one's mind like simultaneously singing and playing an instrument. Inspired by the simple controls of twin-stick shooters, all of the game's mechanics and aural systems have been designed to feature the fluid control and look of the player's snake-like avatars, the Soft Body and the Ghost Body.

by Team Enigma
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Solid State is a simple node based RTS (Real-time Strategy) with a heavy emphasis on fast decision making. Take back control of your server as your battle against Rogue data that threatens the very existence of the Solid State. Using your tech tree, you can specialize for a play style that suits you. Take back corrupted nodes on diverse play fields that contain buildings that change the very nature of the fight.

Solid State is a 5 week, student made project at Michigan State University. It features 11 Levels and roughly 1 hour of gamely.

by Isaac Havard
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Some Days Are Better Than Others is a short text-based adventure. You play the daily life of a character living alone and working from home, trying to balance earning money with maintaining healthy levels of mood and energy. Things start out pretty normal.

Soon though, odd things start to happen. You start to have trouble getting out of bed and doing things that used to be easy. Troubling thoughts pop into your head unbidden. The game progresses, these effects get more pronounced, and you have to find a way to stay on top of things regardless.

I wanted to make a game that let you experience things that I have experienced. I think the ability to really share these kinds of experiences, letting someone else live through your eyes, is one of the most exciting things video games can do. I hope you enjoy this little glimpse into another life.

by Lucid Level Games
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Space Sleuth is a 3D point and click adventure targeting touch screen devices (This version is playable on PC). Play as Detective Donaldson aboard the MarsX spaceship who is enlisted to find a missing crew member, Marley. As Detective Donaldson, the player must interrogate crew members and uncover the clues and events that led to Marley's disappearance.


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Spacebro Justice Rocket is a cooperative rhythm battle game controlled by high fives, fist pounds, and elbow bumps. You play as space-faring law enforcers sent to take down the evil intergalactic Robobaboon. You and your partner are issued state-of-the-art High-5000 controllers, which are powered by the platonic energy that you share. Use these to execute complex sequences of bro maneuvers to take that metal monkey down.

The game was developed by Louis Sciannamblo and Nick Kornek as a part of Critical Hit 14.

Initial prototype of the game was made in one week with Anh Chi Bui and Josh Raab as part Critical Hit 2014's bizarro-controller week. Further development by Louis Sciannamblo and Nick Kornek

by SUTD Game Lab - SWAG
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SpacEcon is an economics game created around the 'A' level syllabus that aims to teach students about Productivity.

In the distant future, the civilization of Man has fallen due to pollution and civil war. The few remaining colonies are relegated to wandering in space, looking for a new place to call home.

You are a Space Wanderer who discovers a planet to build your new home! Scavenge for minerals near your planet to construct infrastructure to attract more space wanderers to your planet to help build your economy and manage your resources!

SpacEcon is a fun way to learn the economic principles of growth and efficiency in and outside of the classroom.

by DigiPen Team Simian Softworks
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A young man attempts to look for his wife in an abandoned mansion while being hunted by an invisible, bloodthirsty monster that can only be seen through his reflection in a mirror. Spectrophobia – a morbid fear of mirrors and your own reflection. A young man enters an abandoned mansion with his wife, in search of inspiration for her new book. To his horror, she gets taken away by an unknown assailant, and he is forced to go through the mansion in his descent into madness to search of her.

by Kenny Sun
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An experimental mobile game that pairs simplistic design with fast-paced action.

by Natalie Gravier & Hyung "Steve" Cha
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Squawk is a two player Oculus Rift experience where participants must find each other... as penguins!

After being separated, the players -- as Mama penguin and Baby penguin -- must reunite before nightfall. Players must navigate the arctic environment and ask other penguins if they've seen their family members. Walk, chirp, and squawk to bring your family back together.

by Bond Fry Studios
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Star Hunter is a 3D, 3rd person, top down shooter. Using various guns, the player is faced with numerous enemies and bosses, in order to secure the planet's star gem. By exploring elemental planets (from earth to fire to thunder), the player will encounter different civilizations and must destroy them. Expected release date sometime in December.

by 61415 Games
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Our game concentrates on the life in a closed space, the universe. Therefore, this game is different from existing space games that are typified by ship-to-ship combat. The sailors are fascinated by space, but at the same time they miss the Earth. And sometimes they pour abusive language to each other.
The player operates the spaceship by considering three sailors' characteristics, statuses, and mutual intimacy.
You should find the new Earth that the humanity can move to. In space, the only beings that you can rely on are colleagues. However, maybe the most stressful beings are going to be also your colleagues.

by Team StarGazer
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Take 5 minutes to decompress from your day.

An experiment in interactive relaxation controlled only with the Oculus Rift, StarGazer recreates an ideal nighttime sky and allows for the creation of beautifully-relaxing visuals and sounds through your interaction.

by Clinton Fabian
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Your objective is to get the key from the secured room while trying to take out as many Warning-hazard blocks for the highest score possible then get out before time runs out! Don't forget to Lock and Load.

by Alec Thomson + Jenny Jiao Hsia
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Help the two space probes smooch!

by DigiPen Institute of Technology Singapore
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Stellarim is a star-themed escort the objective strategy game. Assume the role of the Guardian and defend the Spirit Star against the Darkness while creating your very own constellations in the process! Keep the Darkness at bay with 6 powerful stars and choose from a wide variety of upgrades to customize how you play! Stellarim awaits!

by Game Designer : Delphine Arzel, Rémi Doussin, Lola Guilldou et Tom Wurtz. Game Artist : Cédric Dovgalenko, Matthieu Goerig, Laura Noël et Mickael Soula Game Programmer : Jonas Arthemise, Jérémy Lefèvre, Jean-Baptiste Noblot et Clément Vatel. Music & Soun
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A little girl finds herself face to face with a hungry giant who wants to devour her. By throwing fruit, she manages to calm him and protect herself. Now, the little girl must learn to work together with the giant while taking care not to awaken his hunger.

by DigiPen Team Atmos
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SubRay is an underwater exploration game, with a focus on survival. The game begins with the player crash landing into an alien ocean, forcing the player to descend into the murky depths to recover space ship components that are necessary to escape the planet. The player then finds themselves thrust into the strange ocean's food chain, and must fight or flight their way back to safety. The primary aesthetic of SubRay is exploration, with a secondary supporting aesthetic of sensation. For mechanics we employ a combat system,a sonar system, and a stealth mechanic that combine to support the players ability to fight or flight. Our goal with SubRay is to guide the player on a journey of wonder and solitude, creating an immersive play experience using dynamic audio and a distinct visual style. The target demographic of SubRay are players who enjoy crafted audio visual experiences.

by Sudden Team
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In this game a little monkey navigates through space without knowing the danger it will face. Along the way he faces a meteor shower and the player must help him survive.

by Waffle Cone
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In Summoned the two teams, Demons and Guardians, face off in battle of wits and perception.

The Demons, disguised as but simple Villagers, must sneak their way through the map to kill the Guardians. The Demons must avoid light as their shadows may give away their position.

The Guardians must use light to find the hidden Demon's shadows then vanquish them by throwing their burning torch into the Demon.

The Guardians use bonfires and their torches to control the amount light in the level, giving the demon nowhere to hide.

by DADIU Team 4
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In Sun Towers you match three towers of a kind to get a bigger tower. Choose between three different types of towers, and combine them into greater and more powerful buildings as you fight the enemies attacking your cities.