Space Harvest II

Entrant 2016


CREATOR
Ben Copsey / All-Seeing Interactive

Description

An old fashioned Real Time Strategy game for iPad + Mac! Players take control of a robot army, tasked with seeking out precious mushrooms wherever they may be found! Along the way, they'll do battle with devious opponents hell-bent on their destruction, all to appease the mysterious (and probably evil) Emperor! The game lets players build bases, research new technologies and send large armies of units to attack the enemy across 8 campaign missions. There's also a custom game mode that lets players tweak the AI strength and rules of the game, this can be used to create extra-challenging games. Built on a custom engine I designed specifically for this game, it features cute isometric graphics with real-time lighting, a fairly sophisticated AI that can adapt to the actions of other players, positional sound effects, voiceover and a great soundtrack by Aaron Lemke. Space Harvest II is the sequel to my 2010 game 'Space Harvest', a daft RTS game for iPhone / iPod Touch. Space Harvest II is a solo project, a labour of love more than 5 years in the making, and an unabashed homage to Dune II, the 1992 real-time strategy game I loved as a teenager.


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