Success Stories?

1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus.

2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.

2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride.

2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.

2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe (via Zoo Digital), much critical acclaim, and even spawns a mobile version.





 

Press Overview

The Independent Games Festival and the Game Developers Conference are part of the CMP Game Group, a core provider of essential information and community to the professional game industry.

For additional press information and interviews, contact:

The Bohle Company
(310) 785-0515
sibel@bohle.com

REGISTRATION REQUIREMENTS FOR IGF PRESS
Those eligible to register as press will receive a pass that grants access to the GDC. Please note that you must be working editorial press covering the interactive game industry. Sales, advertising, public relations and marketing personnel, as well as analysts (see criteria below) are not eligible to register as press. All registered press must show a picture I.D. and meet at least two of the following criteria:

  1. A business card or a copy of a masthead that includes name, editorial title (staff writer, editor, etc.) and the publication's logo.
  2. Two by-lined articles on masthead pertaining to game development and/or the entertainment business written by the journalist in the last six months.
  3. A letter from the journalist's editor, on the media outlet's stationary, stating that they are assigned to cover the GDC.

If the above criteria is not met, you will need to register as a paid GDC attendee to gain admittance to the show -- no exceptions.

Research firms involved in analyzing data relevant to the electronic entertainment may contact Tara Gibb. to negotiate their entrance into the GDC.

GAME DEVELOPERS CONFERENCE
March 20-24, 2006
San Jose Convention Center
San Jose, CA

The annual Game Developers Conference (GDC) is the only trade conference by game developers and for developers of computer, console, hand-held, arcade, location based entertainment, and online games. It's the forum for programmers, artists, producers, game designers, audio professionals and others involved in the development of interactive games to exchange ideas, network, shape the future of the industry -- and have fun. The GDC will feature over 300 classes and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo will showcase all of the hottest game development tools, platforms and services.

Announcements
Congratulations
to the 2006
IGF winners!

View a list of all the winners and finalists here...




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