2011 - Multiple award winner Minecraft has now sold almost 2 million copies and spawned a worldwide cult around its charming open-world game design.
2010 - Playdead's stark monochromatic platform title Limbo is a smash hit on Xbox Live Arcade, following its summer 2010 release, picking up a 2011 Game Developers Choice Award for Best Visual Arts.
2010 - The team behind 2009 Student Showcase finalist Tag: The Power of Paint are hired by Valve to implement new paint gun mechanics into Portal 2.
2009 - The Behemoth's follow-up to Alien Hominid, the IGF-winning Castle Crashers, tops XBLA charts to critical acclaim.
2009 - IGF multi-award winner World Of Goo launches as one of the best-selling, best-reviewed WiiWare titles of all time, alongside a popular PC version.
2009 - Petri Purho's Crayon Physics Deluxe spawns an iPhone version courtesy of Hudson, plus a popular PC downloadable version.
2008 - The team behind IGF Student Showcase finalist Narbacular Drop is hired by Valve. The game is reworked into Portal and goes on to win the coveted Game Developer's Choice "Best Game" award for 2008, as well as numerous game of the year accolades.
2008 - Design Innovation winner Braid debuts on Xbox Live Arcade to significant success.
2008 - Excellence in Audio winner Audiosurf launches on Valve's Steam distribution service and goes on to become the highest selling game of February, outselling even Valve's own Orange box (including Team Fortress 2 and Game Developer's Choice "Best Game" winner Portal.)
2007 - Design Innovation winner Everyday Shooter is signed by Sony for distribution on the PlayStation 3's PlayStation Network, after Sony's John Hight plays the game at the IGF Pavilion during GDC 2007 - Everyday Shooter's Jon Mak also appears at the inaugural Independent Games Summit.
2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.
2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.
2005 - Fan favorite N wins the audience award, and, as N+, releases as a hit XBLA title, as well as notable Nintendo DS and Sony PSP versions.
2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.
2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride and eventually (in adapted form) a Wii title.
2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.
1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus.
IGF 2012 Student Competition Entrant
School: Mediadesign Highschool of Applied Sciences (Munich, Bavaria - Germany)
Description: Tink is a 3D action adventure game set in Tinkerworld, where everything can be built from basic materials as long as the idea behind it is strong enough. Cities, forests, mountains and seas are crafted from nothing more than color, paper and glue. It is a fantastic place, born solely of the imagination and creativity of its inhabitants. Recently, however, petty quarrels and disagreements have caused discord among the inhabitants of Tinkerworld and they have halted all creative ventures. Now a slowly creeping whiteness threatens to blot out Tinkerworld and to erase all color and life, leaving nothingness in its wake.
Help the young boy Tink save Tinkerworld from the all-devouring whiteness. Visit Colortown, where the Primary River filters the world’s main colors red, blue and green. Use the power of those colors to aggravate (red), frighten (green) and grieve (blue) your enemies as you manipulate them to solve logical puzzles and overcome various obstacles. Explore the beautifully handcrafted districts of Colortown with agile Tink in free-running fashion and meet various fantastical and charming creatures. Return the colors to Tinkerworld in this tale about the power and beauty of imagination.
Tink won the "Best Project 2012" award at Game Connection Europe!
If you see any information about Tink that needs to be corrected or updated, contact the IGF Chairman.