07.01.10: We are pleased to reveal the finalists for the twelfth annual Independent Games Festival Main Competition! Congratulations to all of the winners, and thanks to all who have participated this year. Subscribe to the brand new IGF News RSS feed for regular competition updates.
2009 - The Behemoth's follow-up to Alien Hominid, the IGF-winning Castle Crashers, tops XBLA charts to critical acclaim.
2009 - IGF multi-award winner World Of Goo launches as one of the best-selling, best-reviewed WiiWare titles of all time, alongside a popular PC version.
2009 - Petri Purho's Crayon Physics Deluxe spawns an iPhone version courtesy of Hudson, plus a popular PC downloadable version.
2008 - The team behind IGF Student Showcase finalist Narbacular Drop is hired by Valve. The game is reworked into Portal and goes on to win the coveted Game Developer's Choice "Best Game" award for 2008, as well as numerous game of the year accolades.
2008 - Design Innovation winner Braid debuts on Xbox Live Arcade to significant success.
2008 - Excellence in Audio winner Audiosurf launches on Valve's Steam distribution service and goes on to become the highest selling game of February, outselling even Valve's own Orange box (including Team Fortress 2 and Game Developer's Choice "Best Game" winner Portal.)
2007 - Design Innovation winner Everyday Shooter is signed by Sony for distribution on the PlayStation 3's PlayStation Network, after Sony's John Hight plays the game at the IGF Pavilion during GDC 2007 - Everyday Shooter's Jon Mak also appears at the inaugural Independent Games Summit.
2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.
2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.
2005 - Fan favorite N wins the audience award, and, as N+, releases as a hit XBLA title, as well as notable Nintendo DS and Sony PSP versions.
2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.
2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride and eventually (in adapted form) a Wii title.
2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.
1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus.
IGF 2010 Main Competition Entrant
Duality ZF
Company: Xona Games (Yarmouth County, Nova Scotia - Canada)
Description: Duality ZF (http://dualityzf.com/) is an innovative, quick reflex, 2D arcade style shoot’em up, developed by Xona Games (http://xona.com/).
Ground breaking features:
- Dual Play -- control two fighters at once, one on each stick
- G-Mode -- two fighters locked together (homage to Galaga)
- Multi-G -- multi-directional g-mode (wow)
- Dual-SL -- duality weapon, morph between spread and laser with triggers
- Up to eight independently controlled fighters at once
All five are never before seen shoot’em up firsts.
More:
- 4x local multiplayer
- 6 game modes
- 5 control modes, including multi-directional
- 8-stage campaign modes
- Single stage challenge modes
You could play all of Duality ZF as a dual-stick shooter. Try it!
All control modes can be used to play all game modes, with up to four players. That’s 120 different game styles, each with their own online scoreboard. Multiplayer games are team efforts; all players receive the team score and compete against other teams globally.
Duality ZF is locally cooperative and globally competitive. It will be one of the most fun and cooperatively competitive Xbox games on the market.
Enjoy. We hope you love it.
~ Xona Games staff
Video:
If you seen any information about Duality ZF that needs to be corrected or updated, contact the IGF Chairman.