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IGF 2010 Main Competition Entrant

Lose/Lose

Company: stfj (New York, NY United States)

Game Website: http://www.stfj.net/index2.php?project=art/2009/loselose


Description:
Lose/Lose is a video game with real life consequences. Each alien in the game is created based on a random file on the player’s computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens never fire at the player. This calls into question the player's mission; which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor, or merely an observer, traversing a dangerous land?
Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?
By way of exploring what it means to kill in a video game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?

Video:



If you seen any information about Lose/Lose that needs to be corrected or updated, contact the IGF Chairman.

 

 

 

 

 
 
 
 
 
     
 
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