07.01.10: We are pleased to reveal the finalists for the twelfth annual Independent Games Festival Main Competition! Congratulations to all of the winners, and thanks to all who have participated this year. Subscribe to the brand new IGF News RSS feed for regular competition updates.
2009 - The Behemoth's follow-up to Alien Hominid, the IGF-winning Castle Crashers, tops XBLA charts to critical acclaim.
2009 - IGF multi-award winner World Of Goo launches as one of the best-selling, best-reviewed WiiWare titles of all time, alongside a popular PC version.
2009 - Petri Purho's Crayon Physics Deluxe spawns an iPhone version courtesy of Hudson, plus a popular PC downloadable version.
2008 - The team behind IGF Student Showcase finalist Narbacular Drop is hired by Valve. The game is reworked into Portal and goes on to win the coveted Game Developer's Choice "Best Game" award for 2008, as well as numerous game of the year accolades.
2008 - Design Innovation winner Braid debuts on Xbox Live Arcade to significant success.
2008 - Excellence in Audio winner Audiosurf launches on Valve's Steam distribution service and goes on to become the highest selling game of February, outselling even Valve's own Orange box (including Team Fortress 2 and Game Developer's Choice "Best Game" winner Portal.)
2007 - Design Innovation winner Everyday Shooter is signed by Sony for distribution on the PlayStation 3's PlayStation Network, after Sony's John Hight plays the game at the IGF Pavilion during GDC 2007 - Everyday Shooter's Jon Mak also appears at the inaugural Independent Games Summit.
2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.
2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.
2005 - Fan favorite N wins the audience award, and, as N+, releases as a hit XBLA title, as well as notable Nintendo DS and Sony PSP versions.
2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.
2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride and eventually (in adapted form) a Wii title.
2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.
1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus.
Description: Peixis is a third person game that joins the fun of street races with an underwater environment full of obstacles. As a little fish you must escape from the dangers of the sea while racing to be the fastest fish ever!
There are several tracks used by the fishes on their speed challenges. In the single player mode, you will accumulate points depending on your finish position. A certain number of points will classify you for an even more difficult track.
To win a race you must not only be faster than your opponents, but you must also manage to escape from natural enemies such as sharks, rays and dolphins. In order to make to make the races more exciting, there are several points where you can use ocean streams to swim faster. These points can move over time but are indicated with rotating yellow arrows.
On each track you will also find friends which can help you to slowdown your adversaries. Some of them can also help you to defend yourself. You can use octopuses to grab other fishes or to leave them lost in a ink cloud. You can also setup a blowfish mine field or even stunt other racers with electric fishes!
To become a successful racer you must learn not only how to take the shortest paths but also when call your friends and how to make fast decisions!
Video:
If you seen any information about Peixis that needs to be corrected or updated, contact the IGF Chairman.