07.01.10: We are pleased to reveal the finalists for the twelfth annual Independent Games Festival Main Competition! Congratulations to all of the winners, and thanks to all who have participated this year. Subscribe to the brand new IGF News RSS feed for regular competition updates.
2009 - The Behemoth's follow-up to Alien Hominid, the IGF-winning Castle Crashers, tops XBLA charts to critical acclaim.
2009 - IGF multi-award winner World Of Goo launches as one of the best-selling, best-reviewed WiiWare titles of all time, alongside a popular PC version.
2009 - Petri Purho's Crayon Physics Deluxe spawns an iPhone version courtesy of Hudson, plus a popular PC downloadable version.
2008 - The team behind IGF Student Showcase finalist Narbacular Drop is hired by Valve. The game is reworked into Portal and goes on to win the coveted Game Developer's Choice "Best Game" award for 2008, as well as numerous game of the year accolades.
2008 - Design Innovation winner Braid debuts on Xbox Live Arcade to significant success.
2008 - Excellence in Audio winner Audiosurf launches on Valve's Steam distribution service and goes on to become the highest selling game of February, outselling even Valve's own Orange box (including Team Fortress 2 and Game Developer's Choice "Best Game" winner Portal.)
2007 - Design Innovation winner Everyday Shooter is signed by Sony for distribution on the PlayStation 3's PlayStation Network, after Sony's John Hight plays the game at the IGF Pavilion during GDC 2007 - Everyday Shooter's Jon Mak also appears at the inaugural Independent Games Summit.
2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.
2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.
2005 - Fan favorite N wins the audience award, and, as N+, releases as a hit XBLA title, as well as notable Nintendo DS and Sony PSP versions.
2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.
2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride and eventually (in adapted form) a Wii title.
2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.
1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus.
Description: Madballs is a cross between Team Fortress 2 and Super Monkey ball. That is to say it is a class-based 16-player shooter where the participants are rolling heads with guns attached.
Wide character selection:
In addition to different hitpoint, size, and elemental attributes, all 10 characters have 2 different special abilities to use in battle. The characters and 24 weapon modes are unlocked through experience collection.
Elemental damage system:
A unique facet of play allows players to take advantage of the elemental vulnerability of their opponent by selecting the correct weapon mode. This maintains diverse character selection in online play.
Unique map-building game mode:
In addition to 4 common game modes played across 21 handcrafted maps, a highly innovative game mode called Invasion mode is included, wherein teams build an original map at the start of every round with a home base and control points, before battling upon it. The mode automatically scales to support from 4-16 players. Well over 75,000 different maps are possible.
Faction-based coop campaign:
The game also includes a story-based 10-level campaign and supports 4-player coop play. Characters are divided into two factions giving a different feel to play depending on the faction selected.
Video:
If you seen any information about Madballs in...Babo:Invasion (PC/Steam) that needs to be corrected or updated, contact the IGF Chairman.