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IGF 2009 Student Competition Entrant

FREEFALL

School: University of Southern California - Interactive Media Division (Los Angeles, California United States)

Game Website: http://intihuatani.usc.edu/ctin484/downloads/installFreefall.exe


Description:
FREEFALL is a game that defies categorization. It puts you in the shoes of an individual plummeting towards the earth. Rather than demand you scramble to keep your avatar alive, FREEFALL asks for reflection, and amidst the chaos of looming death evokes peace. To help convey this sublime peace, FREEFALL employs a unique movement mechanic. Using the Xbox 360 controller, with each analog stick a limb, players move the avatar’s arms up and down, spinning him through the air and navigating him forward. The controls are also unique in that as the player progresses through the game, he will find that it is harder to navigate the avatar due to increasing inertia. This not only serves the flow of the game, keeping the player challenged, but it creates a growing sense of tension that is ultimately released, creating a singular moment of relief. Our goal for the project was to design a game that creates a sense of the sublime, as well as a game that explores the narrative possibilities of the medium through montage. We think our utilization of sublime tragedy to evoke peace is unique and we hope you find it interesting.



If you seen any information about FREEFALL that needs to be corrected or updated, contact the IGF Chairman.

 

 

 

 

 
 
 
 
 
     
 
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