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2006 IGF Student Showcase Entrant

Gravity

School: The Guildhall at SMU (Plano, Tx , United States)
Description: Control a planet in a chaotic gravatic system to avoid destruction and complete a song. The goal of gravity is to complete the song. Each song is made of sections which must be completed else the section will loop. The current progress is displayed by two bars at the bottom of the screen. The bar on the right is the player's progress through the song. The bar on the left is the player's progress through the current section. To progress through the current section the player must perform different tasks depending upon the game mode. Gravity has two game modes: stunt and bounce. To progress in bounce the player must run into the other objects in the universe while not falling into the sun. Each contact rewards progress proportional to the mass of the object that was hit. The second game mode is stunt which rewards the player when under acceleration from other objects. This means progress is obtained when close to other objects. The crux here is a penalty when the player touches another object. To progress the player must be near massive objects but not touch them.
URL: N/A
Dev. Time: Two Months

 

If you seen any information about Gravity that needs to be corrected or updated, contact the IGF Chairman.

 

 

 

 

 
 
 
 
 
     
 
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