INDEPENDENT GAMES FESTIVAL
          HOME    ABOUT THE IGF    FINALISTS & WINNERS    SUBMIT YOUR GAME    PRESS    SPONSORS
 
 
   
 
 
   
 
ea
 
   
   
   
 
 
 
   
   
 

September 19, 2014

The Independent Games Festival China has revealed the Main Competition and Student finalists for its 2014 award ceremony, which celebrates the most creative indie games from throughout the Pan-Pacific area.

The GDC China co-located event is now in its fifth year, and this time around the finalists include indie games such as the rhythmic puzzler Duet, Q-Games' multiplayer open-world platformer Nom Nom Galaxy and more.

Continue reading "IGF China 2014 reveals Main Competition and Student finalists" »

September 8, 2014

You may have recently seen some odd claims of collusion between independent developers/funders & both the Independent Games Festival and Indiecade, most recently with untrue allegations that select independent developers have worked to 'fix' both award events.

The IGF (and its parent company, which has looked into these claims) would like to assure all entrants and gamers that we take the idea of conflict of interest seriously in selecting our judging and jurying pools. Worries about the Independent Games Festival are nothing new (thanks to its perceived 'star-making' qualities), but for those who are unaware, we'll explain again how the process works.

The explanation below is the process we've had in place since 2011, and, in the interest of transparency, it will be officially added to our FAQ in the coming days:

Continue reading "IGF statement re: judging process" »

August 6, 2014

Submissions are now officially open for the 2015 Independent Games Festival, the signature competition for indie games, to be held for a 17th year during GDC 2015 in San Francisco next March. This directly follows a record-breaking year which saw nearly 900 entries for the 2014 event, including top prizewinners like Papers, Please, Luxuria Superbia and DEVICE 6.

The deadlines for the Main and Student Showcase categories for the 17th IGF are October 22th and October 31st, 2014 respectively, with finalists announced in January 2015. Finalists' games will once again be playable at the packed IGF Pavilion on the Game Developers Conference 2015 Expo Floor, and will compete for over $50,000 in prizes.

Continue reading "2015 Independent Games Festival opens call for submissions" »

July 31, 2014

chairman_2012s.jpg

Hi everyone, and welcome again to the 2015 Independent Games Festival, our 17th annual ceremony celebrating the best in independent games. As you read this post, we will have just begun accepting submissions for this year's festival, which will remain open until Wednesday, October 22nd for our Main Competition, and October 31st for our Student Competition.

As usual, the festival will culminate with our awards show on Wednesday, March 4th, 2015, during Game Developers Conference 2015, located at the Moscone Center in San Francisco.

Typically, this is the bit of this blog post where I outline our changes to the festival, but after a few years of larger outward-facing policy shifts, this year we're holding steady with the same rules as 2014, and continuing to focus our enhancements on the backend that our entrants, judges and juries use, to make it easier than ever to submit, discover and rate the games we receive.

Interested in being a judge in IGF 2015?

With that said, we would like to extend the same invitation as we did late last year and open a call for new judges via this application form. We're always looking for more diverse voices to make up our judging body for both the Main and Student competition, and this form is your way of expressing your interest.

If you are involved in the games industry in any capacity and are not submitting a game to this year's festival, feel free to express your interest in becoming a judge by filling out this form. Please note that we can't guarantee all applications will be accepted -- if you've been selected, you'll receive an email from us when our judging process has begun.

Now that submissions are officially open for IGF 2015, you can refer to our official rules for both the Main and Student Competitions in much greater detail.

If you have any questions about any of the detailed changes above, please don't hesitate to drop us an email at chairman@igf.com to discuss this further. Hope you're all having a great year, and we're all looking forward to seeing what you're all preparing for this year's Festival!

April 7, 2014

The Independent Games Festival China - which will take place this October alongside GDC China in Shanghai - has opened its call for submissions and is accepting indie game entries from the pan-Pacific area from now through July 25.

GDC China will once again host all three main elements of IGF China, including the Independent Games Summit, the IGF Pavilion, and the prestigious IGF China Awards.

Now in its sixth year, the IGF Summit at GDC China will feature sessions from some of the world's top developers, while the IGF Pavilion will showcase some of the region's best independent and student games.

Continue reading "IGF China 2014 seeking pan-Pacific indie game submissions" »

March 20, 2014

Lucas Pope's Papers, Please won the Seumas McNally Grand Prize for Best Independent Game and its accompanying $30,000 cash prize this evening at the 16th Annual Independent Games Festival, which took place this evening as part of the 2014 Game Developers Conference at the Moscone Convention Center in San Francisco.

Pope's inventive and evocative game, centered around the protocols and moral challenges of working as an immigration agent under a dictatorial regime, was also honored for its achievements in Narrative and Design during the event.

Capybara Games co-founder and all-around charming fellow Nathan Vella served as master of ceremonies for the event, which featured appearances from IGF chairman Brandon Boyer and videos from the comedic minds behind the Hey Ash Whatcha Playin'? video series.

Continue reading "Papers, Please takes the grand prize at 16th annual IGF Awards" »

February 24, 2014

igfawards.jpgGame Developers Conference organizers have announced that Audience Award voting for the Independent Games Festival Main Competition Awards is now open through March 1, 2014 at 9PM PT.

This Audience Award represents an opportunity for the gaming public to weigh in and cast a vote for their favorite IGF Main Competition finalist.

The winner of the Audience Award will be announced Wednesday, March 19 during the 2014 Game Developers Conference at the Moscone Center in San Francisco, CA.

Continue reading "Audience Award voting now open for 2014 IGF awards" »

February 7, 2014

igfawards.jpgGamasutra's Alex Wawro highlights more top-tier games that were nominated by jurors for this year's IGF, but didn't achieve the critical mass of votes necessary to be named a finalist.

In the wake of the IGF 2014 Main Competition finalists announcement, we've been working to shed some light on the selection process and highlight some of the games that didn't garner enough critical mass to be nominated as a finalist.

The main IGF competition has a panel of judges that includes representatives from the mainstream game industry, previous IGF winners and finalists, other independent game developers, and a smattering of indie-friendly game journalists.

Continue reading "Beyond the finalists: IGF 2014 Best In Visual Art jury picks" »

January 31, 2014

indiegiving1.jpgOrganizers of the 2014 Game Developers Conference are announcing a partnership with the Indie Giving charity effort for the second year running, donating 30 GDC Indie Games Summit tickets to the 2014 Indie Giving event.

As part of the agreement with Indie Giving, which is run by FGL head and indie community veteran Chris Hughes, generous indie game makers will get an exclusive opportunity to buy the now sold-out IGS pass.

By doing so they agree to volunteer on an onsite project just before GDC 2014, with 100 percent of their Indie Giving package price going directly to the Hands On Bay Area nonprofit and its partners.

Continue reading "GDC 2014 donates Indie Games Summit tickets to Indie Giving charity" »

January 29, 2014

igfawards.jpgGamasutra's Alex Wawro highlights more top-tier games that were nominated by jurors for this year's IGF, but didn't achieve the critical mass of votes necessary to be named a finalist.

In the wake of the IGF 2014 Main Competition finalists announcement, we've been working to shed some light on the selection process and highlight some of the games that didn't garner enough critical mass to be nominated as a finalist.

Here's how it works: the main IGF competition has a diverse panel of judges that includes representatives from the mainstream game industry, previous IGF winners and finalists, other independent game developers, and a smattering of indie-friendly game journalists.

Continue reading "Beyond the finalists: IGF 2014 Best In Narrative jury picks" »

January 22, 2014

igf.jpgThe Independent Games Festival has announced the eight Student Showcase winners for the 16th annual presentation of its prestigious awards, celebrating the brightest and most innovative creations to come out of universities and games programs from around the world in the past year.

This year's showcase of top student talent include the open-world cowboy whodunit Westerado from Dutch student developers Ostrich Banditos, the forced perspective puzzle game Museum of Simulation Technology from a student at Carnegie Mellon's Entertainment Technology Center, and strikingly topical co-op hacker game Cyber Heist, a game from students at the University of Utah which challenges a devious Thief/Hacker duo to work together and take down the U.S. Department of Education in 2114, eliminating student debt forever.

In total, this year's Student Competition took in nearly 350 game entries across all platforms -- PC, console and mobile -- from a wide diversity of the world's most prestigious universities and games programs, making the Student IGF one of the world's largest showcases of student talent.

Continue reading "2014 Independent Games Festival announces Student Showcase winners" »

January 14, 2014

igfawards.jpgGamasutra's Alex Wawro highlights more top-tier games that were nominated by jurors for this year's IGF, but didn't achieve the critical mass of votes necessary to be named a finalist.

Now that the IGF 2014 Main Competition finalists have been announced, let's talk a bit more about the selection process.

The main IGF competition has a diverse panel of judges that includes representatives from the mainstream game industry, previous IGF winners and finalists, other independent game developers, and a smattering of indie-friendly game journalists.

Continue reading "Beyond the finalists: IGF 2014 Best In Audio jury picks" »

January 7, 2014

igf2014announce1.jpgThe Independent Games Festival (IGF) juries have announced the Main Competition finalists for its prestigious 16th annual awards, honoring the most influential and outstanding development in independent video games. The IGF has nominated over 30 extraordinary game titles released in the past year.

Candidates for the 2014 IGF Awards were distributed to nearly 375 elite judges for evaluation. Expert juries specializing in distinct disciplines for each category then selected the IGF finalists following playthroughs and recommendations from the more than 650 IGF entrants. The numbers of entries have increased significantly from previous years, and are a testament to the growing popularity and importance of the IGF.

Continue reading "2014 Independent Games Festival announces Main Competition finalists" »

December 17, 2013

igfawards.jpgThe juries behind GDC 2014's Independent Games Festival continue to take form with an exciting lineup of highly lauded developers and industry professionals to decide the finalists for the awards this March.

While the juries are still being finalized as we move toward selection of IGF finalists, here are the confirmed jurors for the Excellence in Visual Arts and Excellence in Audio Awards, in alphabetical order (you can see jurors in additional categories here):

Continue reading "More noteworthy devs join IGF 2014's jury panels" »

December 9, 2013

igf-student.jpgGDC 2014's Independent Games Festival is shaping up to be one of the most exciting ever, thanks to hundreds of indie game developer entrants who are pushing the boundaries of video game development and design.

Some of the most notable people in game development will be evaluating IGF 2014's standout entries. Today we're happy to announce members of some of our discipline-specific jury panels. These panels -- composed of game industry professionals, notable independent game developers and former IGF award winners -- will determine the finalists and winners of the various IGF 2014 awards.

While the juries are still being finalized for other categories as we move toward selection of IGF finalists, here are the confirmed jurors for the Excellence in Narrative Award, Nuovo Award and Excellence in Design Award, in alphabetical order:

Continue reading "Influential game devs join IGF 2014's jury panels" »

November 11, 2013

The organizers of the 16th annual Independent Games Festival -- the longest-running and largest festival relating to independent games worldwide -- are proud to announce another year of record entries for IGF 2014's Student Competition.

This year's Student Competition, which will display finalists and show winners at Game Developers Conference 2014, took in almost 350 game entries across all platforms -- PC, console and mobile -- from a wide variety of the most prestigious universities, games programs, and even high schools from around the world.

Together with the Main Competition submissions, this year's IGF has taken in over 1,000 total entries -- once again surpassing the festival's record across the Main and Student Competitions.

This year's Student Competition includes lauded entries such as University of Washington-developed and over 400% Kickstarted action platformer roguelike-like Risk of Rain and HKU University of the Arts Utrecht-developed Wild West action adventure Westerado.

Continue reading "IGF 2014 sees record Student Competition entries, over 1,000 total" »

October 24, 2013

The organizers of the 16th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- are proud to announce that the event has once again seen record entries for its latest Main Competition.

In total, the GDC 2014 co-located festival attracted 656 Main Competition entries from both established indie developers and first-time entrants, handily beating last year's high score of 589.

Some of the hundreds of promising titles entered in this year's IGF Main Competition include Stoic's turn-based strategy RPG The Banner Saga, Impromptu Games's puzzle platformer InFlux, and David S. Gallant's I Get This Call Every Day.

The entrants also feature titles such as Vlambeer's Nuclear Throne, TAISO by Zacozaco, and Quadrilateral Cowboy by Blendo Games. You can check out the full list of IGF entries here.

Continue reading "IGF 2014 organizers announce record Main Competition entrants" »

October 4, 2013

Don't forget: The Main Competition submission deadline for the 2014 Independent Games Festival is in two weeks!

The Independent Games Festival is the signature competition for indie games, to be held for a 16th year during GDC 2014 in San Francisco next March. This directly follows a record-breaking year which saw nearly 900 entries for the 2013 event, including top prizewinners like FTL: Faster Than Light, Cart Life, and Kentucky Route Zero.

The deadlines for the Main and Student Showcase categories are October 19th and October 31st, 2013, respectively, with finalists announced in January 2014. Finalists' games will be playable at the IGF Pavilion on the Game Developers Conference 2014 Expo Floor, and will compete for nearly $60,000 in prizes.

The Independent Games Festival is the longest-running and highest profile independent video game festival, summit and showcase. It has served as a springboard for several games that have gone on to become critical and cultural hits. Previous IGF prize winners from the past 16 years include Spelunky, Fez, Minecraft, Limbo, World of Goo, Braid, Castle Crashers, Everyday Shooter and many more of the game industry's breakthrough independent titles.

Continue reading "Reminder: IGF 2014 Main Competition deadline is in two weeks" »

September 18, 2013

The fifth annual Independent Games Festival China has concluded, after some 250 entries were boiled down to a core 14 finalists, including eight for the main competition, and six student competition entries.

Entrants came from all over Asia and Australasia, from countries as diverse as Singapore, India, Taiwan, Australia, and indeed, China itself. The awards were judged by a team of five veterans, including Richard Tsao of Ubisoft Chengdu, Kevin Li of Tipcat interactive, and IGF chairman emeritus Simon Carless.

The ceremony, held on Monday the 16th in Shanghai, brought these various countries together under one roof, to celebrate the region's innovative spirit. Stage fright upon receipt of awards abounded, but that only added to the endearing nature of the general environment. Indeed, one nominee, Muhammad A.Moniem (Coated), brought his entire family with him to the event.

While only nine of the 14 finalists received awards, all were present at GDC China's IGF pavilion, and were a main attraction during the event's proceedings, alongside GDC China's independent games summit.

Without further ado, here are the winners of the 2013 IGF China awards:

Continue reading "IGF China 2013 winners announced" »

September 11, 2013

The organizers of the Independent Games Festival, the leading showcase for independent video games worldwide, have announced a renewed agreement with Valve for IGF 2014.

Once again, all IGF Main Competition finalists for this year's event will receive the opportunity to accept a distribution agreement for Steam, a leading platform for distribution in today's burgeoning independent gaming market.

This means every single Main Competition finalist in each of the jury-voted categories - the Seumas McNally Grand Prize, Excellence In Design, Excellence In Art, Excellence In Narrative, Excellence in Audio, and even the Nuovo Award - can work directly with Steam to bring their titles to PC, Mac and Linux.

2013 IGF Finalists that have already appeared on Steam following their success at the Festival include Gone Home, MirrorMoon EP and Kentucky Route Zero, as well as acclaimed titles such as Cart Life and Starseed Pilgrim.

Continue reading "IGF, Valve re-team to offer Steam agreements to 2014 Main Competition finalists" »

August 16, 2013

GDCChina.pngGDC China organizers have announced the finalists for IGF China, and have highlighted a series of talks for the Independent Games Summit, including talks by former IGF nominees Thirty Flights of Loving and Retro/Grade.

UBM Tech Game Network's GDC China, now in its sixth year, has moved up to September this year, running from the 15th to the 17th at the Shanghai International Convention Center in Shanghai, China. The event will be co-located with Cloud Connect China.

With over 250 entries this year, IGF China saw almost a 60% increase from 2012's event. The eight main competition finalists and five student finalists are as follows:

Continue reading "IGF China finalists, Indie Summit talks announced for GDC China 2013" »

August 8, 2013

chairman_2012s.jpg

Hello everyone, and welcome back for the 2014 Independent Games Festival, our 16th annual ceremony celebrating the best in independent games. As you've no doubt seen by now, we've just opened this year's call for submissions, beginning the process that will culminate in the awards show Wednesday, March 19, 2014 during Game Developers Conference 2014, at the Moscone Center in San Francisco.

As we kick off this year's festival, I'd like to take a few moments to again explain some of the changes & enhancements we're making this year, and reiterate some of the new policies that will be carried over. So, let's start with the latter and remind everyone of last year's biggest change:

Previous IGF finalists will not be allowed to re-enter the same game to this year's festival.

A reminder of a rule that went into effect in 2013 - if at any point in the past you have been a finalist in either the Main or Student category, you will not be allowed to re-enter that same game into this year's Main or Student festival. This provision includes former Student Showcase games attempting to now enter the Main category. We're maintaining this rule with the belief that it keeps our annual showcase as fresh, exciting and diverse as possible. If you have previously entered a game that did not become a finalist in either Student or Main, you are free to re-enter that game this year.

From this year forward, we are removing the Technical Excellence category.

We've received a lot of feedback from jurists, entrants and the community at large and agree that while this once was an important category -- which recognized the best and most innovative use of homegrown technology. But the rise of widespread, affordable middleware has, if not leveled the playing field, then at least given many equal footing from which to begin. While there are still obviously innovative and enormously creative uses of all middleware and homegrown technologies, we believe that other award categories will showcase games whose technology serves their gameplay, and agree with many that it's time to retire the category.

The minimum number of finalists in each category will be raised from five to six.

Because we've removed the Technical Excellence category, we are free to expand the number of finalists we can include in the rest of our categories -- Visual Art, Audio, Design, Narrative & the Seumas McNally Grand Prize -- which we hope will ensure a broader and more diverse range of games will come out of each. Our Student Showcase and Nuovo Awards will remain steady at eight finalists each. (We'll still also name Honorable Mentions for each award.)

Those are the most notable changes for this year's festival as we officially open submissions for IGF 2014. This year's submissions will close on October 19th (for our Main Competition) and October 31st (for our Student Competition). The official rules for each are available here.

If you have any questions about any of the detailed changes above, please don't hesitate to drop us an email at chairman@igf.com to discuss this further. Hope you're all having a great year, and looking forward to seeing what you're all preparing for this year's Festival!

igf-image.jpgSubmissions are now officially open for the 2014 Independent Games Festival, the signature competition for indie games, to be held for a 16th year during GDC 2014 in San Francisco next March. This directly follows a record-breaking year which saw nearly 900 entries for the 2013 event, including top prizewinners like FTL: Faster Than Light, Cart Life, and Kentucky Route Zero.

The deadlines for the Main and Student Showcase categories for the 16th IGF are October 19th and October 31st, 2013 respectively, with finalists announced in January 2014. Finalists' games will once again be playable at the packed IGF Pavilion on the Game Developers Conference 2014 Expo Floor, and will compete for nearly $60,000 in prizes.

These plaudits include the Excellence in Visual Art, Audio, Design, and Narrative Awards, which will have an expanded amount of six finalists each, with the winner getting $3,000 in each category. There will also be an expanded six finalists for the $30,000 Seumas McNally Grand Prize.

This year also sees the return of the Best Student Game award, with eight finalists ($3,000 prize), and the special Nuovo Award ($5,000, eight finalists) will again honor 'abstract, shortform, and unconventional' games. Finally, the IGF Audience Award ($3,000) will be decided by a public vote from all of the Main Competition finalists.

Continue reading "2014 Independent Games Festival opens call for submissions" »

July 18, 2013

Organizers are putting out a last call for submissions towards the Independent Games Festival China - which will take place alongside this September's GDC China in Shanghai - with pan-Pacific game entries due Friday, July 19.

Following its success from previous years, GDC China will once again host all three main elements of IGF China, including the Indie Games Summit, the IGF Pavilion, and the prestigious IGF China Awards. The Awards are split into both Main and Student competitions and will honor the many talented developers in the pan-Pacific area.

Last year's event saw 159 high-quality entries from regions including Mainland China, Taiwan, Singapore, Japan, Indonesia, Thailand, India, Serbia, Montenegro, and more.

More details on the IGF China awards, including a run down of the judges for the event, the categories and their cash prizes, are available here.

July 10, 2013

Organizers have announced several notable new talks for next month's Independent Games Summit at GDC Europe in Cologne, including creating the text-based hit, Steve Jackson's Sorcery!; building the Indie Megabooth's presence at PAX and in the press; and porting Canabalt and Super Crate Box to the Commodore 64 - also revealing a new extra with the reduced-price Indie Games Summit Pass.

These talks are part of GDC Europe 2013's Independent Games Summit (IGS), a sister event to the IGS which takes place during the IGF. GDC Europe's IGS will be held Tuesday, August 20th, during the three-day conference at Cologne Congress-Centrum Ost in Cologne, Germany - just ahead of (and co-located with) the massive 275,000 person Gamescom event.

These likely to be popular talks are accessible via the reduced-price Independent Games Summit pass for the show, but are also available for all GDC Europe passholders.

Organizers are also announcing that the Indie Games Summit Pass will now include a two-day pass to the Gamescom event itself, including attendance during the business day on Wednesday, August 21st - a significant additional perk.

The breakdown of the newly added talks, part of an extensive line-up for the day, are as follows:

Continue reading "Indie Games Summit at GDC Europe debuts line-up" »

June 28, 2013

Organizers are reminding that the deadline is approaching for the Independent Games Festival China - which will take place alongside this September's GDC China in Shanghai - and is accepting indie game entries from the pan-Pacific area until July 19.

Following its success from previous years, GDC China will once again host all three main elements of IGF China, including the Indie Games Summit, the IGF Pavilion, and the prestigious IGF China Awards. The Awards are split into both Main and Student competitions and will honor the many talented developers in the pan-Pacific area.

Last year's event saw 159 high-quality entries from regions including Mainland China, Taiwan, Singapore, Japan, Indonesia, Thailand, India, Serbia, Montenegro, and more.

More details on the IGF China awards, including a run down of the judges for the event, the categories and their cash prizes, are available here.

April 24, 2013

The Independent Games Festival China - which will take place alongside this September's GDC China in Shanghai - has opened its call for submissions and is accepting indie game entries from the pan-Pacific area from now through July 19.

Following its success from previous years, GDC China will once again host all three main elements of IGF China, including the Indie Games Summit, the IGF Pavilion, and the prestigious IGF China Awards.

Now in its fifth year, the IGF Summit at GDC China will feature sessions from some of the world's top developers, while the IGF Pavilion will showcase some of the region's best independent and student games.

And of course the IGF China Awards - which are split into both Main and Student competitions - will honor the many talented developers in the pan-Pacific area.

Last year's event saw 159 high-quality entries from regions including Mainland China, Taiwan, Singapore, Japan, Indonesia, Thailand, India, Serbia, Montenegro, and more.

Last year's recipients included the Best Game winner, the retro-inspired puzzler Cubetractor, and abstract action Best Student Game winner, Fish - and other previously honored games (from 2011 and before) include acclaimed strategy title FTL: Faster Than Light and unconventional retro game Pixel May Cry.

Continue reading "IGF China seeking pan-Pacific indie game submissions for 2013 event" »

March 28, 2013

cart life small.jpgCart Life, Richard Hofmeier's realistic, sometimes heart-breaking game about food cart workers trying to achieve their dreams, earned the Seumas McNally Award for Best Independent Game and its associated $30,000 cash prize this evening at the 15th Annual Independent Games Festival, hosted by the Game Developers Conference (GDC) at the Moscone Convention Center in San Francisco.

In addition to winning the Grand Prize, Cart Life also won the Best Narrative Award and the Nuovo Award for abstract and unconventional games, an impressive sweep for a sometimes deliberately obtuse title that was relatively underappreciated before the IGF Awards season.

The other IGF multi-award winner for the evening was acclaimed space strategy title FTL: Faster Than Light by Subset Games. FTL was helped to prominence by an IGF China nomination early in its development and was honored with both the Excellence in Design Award and the Audience Award.

Other IGF award recipients for 2013 include Tomorrow Corporation's quirky title about burning objects in an 'entertainment fireplace,' Little Inferno, which won the Technical Excellence Award. Surreal magical realist adventure game Kentucky Route Zero by Cardboard Computer won the Excellence in Visual Art award for its beautifully designed environments, and Jeppe Carlsen's beat-based platformer 140 won the Excellence in Audio Award.

Finally, the Best Student Game was awarded to the third-person, high-speed skating game that celebrates Twitter and cell phone culture, Zineth, by the Rensselaer Polytechnic Institute, picked from another strong set of student game finalists.

All finalists and winners for this year's competition are playable at the Game Developers Conference at the IGF Pavilion on the GDC Expo Floor in San Francisco's Moscone Center through Friday, March 29.

The IGF awarded the following games as winners of its 15th Annual Awards:

Continue reading "IGF 2013 winners led by Cart Life and FTL: Faster Than Light" »

March 21, 2013

igf pavilion async 2012.jpgThe week-long 2013 Game Developers Conference in San Francisco's Moscone Center, which hosts both the Independent Games Festival and related Summit, begins Monday, March 25, and we're listing a thorough indie to-do list, highlighting some of the can't miss indie-related events happening every day.

The week begins with the two-day Indie Games Summit (Monday, March 25 and Tuesday, March 26), which is packed with sessions on some of the latest and greatest titles released. Attendees will want to build their own GDC schedule to avoid missing any of these talks.

Postmortems of several hit indie games will include the fake-science puzzler SpaceChem, spacecraft crew sim and RTS FTL: Faster Than Light, the stealth-redefining action game Mark of the Ninja, and the reverse shmup and rhythm hybrid Retro/Grade.

Other notable lectures include crowdfunding tips for indies, designing the mystery behind the episodic Kentucky Route Zero, and the game idea-spawning Twitter account PeterMolydeux and its corresponding Molyjam.

Finally, the ever-popular Indie Soapbox session returns, allowing several devs 5 minutes to rant about indie game development. The lineup includes: Renaud Bedard (FEZ), Bennett Foddy (QWOP), Chris Hecker (SpyParty), Rami Ismail (Super Crate Box), Noel Llopis (Casey's Contraptions), Tim Rogers (Ziggurat), David Rosen (Lugaru), Emily Short (Galatea), Rich Vreeland (FEZ OST), and Matthew Wegner (Aztez).

Continue reading "Your indie guide to IGF 2013: a GDC primer" »

March 13, 2013

igf-student.jpgGamasutra's Road to the IGF continues to highlight every 2013 Independent Games Festival finalist - and here's the second batch of interviews, including Little Inferno, FTL, Inrusion 2 and Spaceteam.

All finalists will be playable at an expanded IGF Pavilion on the Game Developers Conference 2013 Expo floor from March 27-29, 2013, at San Francisco's Moscone Center.

This year's 'Road to the IGF' series continues with interviews on games such as the "spaceship simulation roguelike-like" FTL by Subset Games, the one-step-a-day VESPER.5 by Michael Brough, and the multi-generational family history game 7 Grand Steps by Mousechief.

This second helping of highlights from this year's finalists are as follows:

Continue reading "'Road to the IGF' Pt. 2: more stories behind this year's top indie games" »

 
 

 

 

 
 
 
 
 
     
UBM Tech