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July 31, 2015

igf-student.jpgSubmissions are now officially open for the 2016 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2016 in San Francisco next March. This directly follows a record-breaking year which saw nearly 1,000 entries for the 2015 event, including top prizewinners like Outer Wilds, Metamorphabet and 80 Days.

We're announcing a change in leadership for the IGF this year, as current Chairperson Brandon Boyer says farewell to concentrate on a new venture (more from him here!) and Indie MEGABOOTH founder Kelly Wallick steps in as the new Chairperson of the IGF.

Some incremental changes are taking place for this 18th Annual IGF, including a reduction in price for Main Competition entries, the Student Competition being more fully integrated into the Main Competition, and changes to feedback. In Kelly's blog post, she introduces herself and further explains some of the changes taking place for the upcoming IGF Competition.

The deadline for all submissions to the IGF this year will be October 26th, with finalists announced in early January 2016. Finalists' games will once again be playable at the packed IGF Pavilion on the Game Developers Conference 2016 Expo Floor, and will compete for over $50,000 in prizes.

As per normal, these awards include the Excellence in Visual Art, Audio, Design and Narrative Awards, which will have six finalists each, with the winner getting $3,000 in each category. There will also be six finalists for the $30,000 Seumas McNally Grand Prize.

This year also sees the return of the Best Student Game award ($3,000 prize), and the special Nuovo Award ($5,000, eight finalists) will be offered again to honor 'abstract, shortform, and unconventional' games. Finally, the IGF Audience Award ($3,000 prize) will be decided by a public vote from all of the competition finalists.

The Independent Games Festival is the longest-running and highest profile independent video game festival, summit and showcase. It has served as a springboard for several games that have gone on to become critical and cultural hits. Previous IGF prize winners from the past 17 years include Papers, Please, Spelunky, Minecraft, Limbo, World of Goo, Braid, Castle Crashers, Everyday Shooter and many more of the game industry's breakthrough independent titles.

Winners will be announced on stage at the high-profile Independent Games Festival Awards on Wednesday, March 16th, 2016, at the Moscone Center in San Francisco, with the IGF Pavilion open from March 16-18th, and the sister Independent Games Summit event taking place on March 14th and 15th.

The Independent Games Festival is a part of the 2016 Game Developers Conference, which will be held from March 14th through March 18th, 2016 at the Moscone Center in San Francisco. IGF continues to be the largest annual gathering of independent video game developers, showcasing top talent across the industry and keeping a pulse on the future of independent games.

Submissions to the competition are now open to all independent game developers; here are the important dates you should mark on your calendar as you prepare for IGF 2016:


  • July 31, 2015 - Submissions are Open

  • October 26, 2015 - Submission Deadline

  • Early January, 2016 - IGF Finalists Announced

  • March 14 - March 18, 2016 - Game Developers Conference 2016

  • March 14 - March 15, 2016 - Independent Games Summit @ GDC 2016

  • March 16 - March 18, 2016 - IGF Pavilion @ GDC 2016

  • March 16, 2016 - IGF Awards Ceremony (Winners announced!)

For a complete list of information on the 2016 Independent Games Festival, including submission specifics and frequently asked questions, please visit the official Independent Games Festival website.

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Hello all, and welcome back for what will be my final IGF update, as we once again open entries for the 2016 Festival. As you will have heard by now, we've just announced that I have decided to step down as Chair, with the incredibly able Kelly Wallick now taking my place to lead the IGF into the future.

It's been just over 5 years since I first accepted the Chair position, and to say that the indie game landscape has changed enormously in that time is an over-obvious understatement. Simply in terms of numbers, the IGF receives well over twice the amount of entries as it did when I took on this role, as the number of both first-time developers and long-time veterans branching off on their own -- hoping to bring something into the world that only they can create -- has risen dramatically.

From the beginning, my goal was to help foster that growth, and the diversity of voices that would come with it. I wanted the IGF to be seen not simply as an contest where games were quantitatively ranked to determine a yearly "winner".

Instead, I hoped it would become a yearly celebration where the wider community of game creators recognized the outstanding achievements of their peers. I wanted the IGF to be the best source where both developers and the game-playing public at large could discover those works that bubble up -- seemingly out of nowhere -- and surprise & delight everyone.

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The task of organizing that evolution, and the swell of new entries that has come with it, has never been a particularly easy one, but it has always been enormously rewarding. With the indispensable help of everyone involved, particularly in the past few years, I believe we've taken huge strides in making the process of entering, judging and jurying the festival just as rewarding and enjoyable for those who take part.

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As those first strides were falling into place, I'd begun mulling over the perfect person to eventually take up the mantle, and Kelly was always at the top of my short list. At the time, she had just begun laying the groundwork to expand her Indie MEGABOOTH, which she has since turned into the vital presence it is today, giving indies from around the world an opportunity they might not otherwise have to show their games to huge, curious audiences, standing alongside much huger developers and publishers.

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She's built a fantastic reputation as an organizer and a leader dedicated to serving independent games as a whole, and I was very happy to hear that she was equally as interested in continuing to do so here at the IGF for our 2016 festival.

I'm super confident she'll do as fantastic a job in this new role, understanding as she does the importance of a festival like this to an ever-growing community of indie developers.

It has been, as they say, a privilege and an honor for me to serve you all here for the past five years, and I'm super thankful to have been given the opportunity to work with our staff, our judges & jurors who volunteer so much of their time to make the festival happen every year, and the developers who create all the amazing experiences we're here to celebrate.

In the very near future, I'll be announcing my new initiatives to continue to serve the indie games community, which I've been quietly coordinating for the past long while now. Until then, though, I hope you give Kelly the warm welcome she deserves, and I look forward to being surprised & delighted by all the games that come out of this year's festival, and many more festivals to come.

kwallick.jpgFirst off, I'd like to thank Brandon Boyer for his years of hard work with the Independent Games Festival and his contribution to the indie games community - here's his goodbye note to you all. The full, official announcement post for the 2016 Independent Games Festival is available here.

I'm very excited for the opportunity to continue Brandon's position as chairperson for the IGF. When I first started the Indie MEGABOOTH more than four years ago, I couldn't imagine all the incredible opportunities it would provide me. I've been able to work alongside so many wonderful companies and am continually learning and challenging not only myself, but the hundreds of developers I've had the privilege of working with over the years. At the Indie MEGABOOTH, we're constantly evolving how to help support and grow the community along with fostering an atmosphere that encourages working together to affect the industry as a whole.

Although the Indie MEGABOOTH focuses on consumer events, network creation and community building, I feel my experience in these areas can be translated into effectively managing a professional industry event. I've always seen the Independent Games Festival as an industry celebration of the games and developers who are shaping how we view the industry as a whole. With hundreds of industry professionals reviewing and discussing entries, the IGF allows the highest in peer recognition for games of all styles and genres.

I intend to continue moving the indie game community forward in a way that promotes positivity, rewards creativity and inspires future developers, while working with both the IGF and the Indie MEGABOOTH. As more and more people join the industry it is more important than ever to provide consistently high standards of work, promote positive role models, and reward innovation and forward thinking. I'm incredibly excited to share my ideas and values with my upcoming work at IGF.

And now down to business!

I've been reviewing all aspects of the entrant process, judging and awards and I'd like to take some time here to discuss new ideas and changes we plan to implement for this year. Since this will be the first year I'll be involved in the process from start to finish, we're holding off on any major changes, but there are a few items I've gotten feedback on or things that could be streamlined which are outlined below.

IGF Entry Fee and Feedback Changes

The Main Competition fee to enter the IGF is reduced from $95 to $75 starting this year. This new pricing reflects the desire to make the competition more affordable, and also a change in how we plan to handle providing developer feedback.

Developer feedback has always been an optional part of the judging process and in general, having the game played in detail by multiple judges takes precedence over providing written feedback. While the feedback is well intentioned, without having a clear structure it is often inconsistent or on par with what a normal user playtest would provide.

So we'll be removing written judge feedback - at least for this year - to concentrate on further optimizing the judging process, getting people playing as many games as possible and formalizing the feedback system.

(Please keep in mind all entry fees are directly used to fund the prize money that developers receive!)

IGF Student Entry Changes

This pricing change also leads us into a restructuring of how the Student Competition is run. In the past the fee for all student entrants was waived, and therefore they were ineligible for Main Competition prizes (unless they entered the Main Competition in addition to the Student Competition). This also meant that the student entries were judged in a separate set of submissions.

To help shine a brighter light on the high quality of student entrants, all Student Submissions are now automatically eligible for the Main Competition along with the Best Student Game prize. This means we'll be judging all the games together, with the same judges as the Main Competition. The student entry fee is now $25 to reflect these changes.

You'll find more information on deadlines and other rules in the 2016 IGF's official opening announcement, but you can go ahead and enter your game right now if you want.

I'd like to again thank Brandon, along with all the developers and teams who plan to enter their games in the future. I'm looking forward to working with you all and I'll be seeing you at GDC!

April 2, 2015

gdceurope1.jpgThe Independent Games Festival China - which will take place this October alongside GDC China in Shanghai - has opened its call for submissions and is accepting indie game entries from the pan-Pacific area from now through July 20th.

GDC China will once again host all three main elements of IGF China, including the Independent Games Summit, the IGF Pavilion, and the prestigious IGF China Awards.

For the seventh year running the IGF Summit at GDC China will feature sessions from some of the world's top developers, while the IGF Pavilion will showcase some of the region's best independent and student games.

Continue reading "IGF China 2015 calls for pan-Pacific indie game submissions" »

March 4, 2015

The celestial exploration game Outer Wilds, from developer Team Outer Wilds, received top honors this evening at the 17th Annual Independent Games Festival. 

In addition to taking home the Seumas McNally Grand Prize for Best Independent Game (and its associated $30,000 cash prize), Outer Wilds -- an innovative intergalactic adventure in which players probe the depths of space and unravel the mysteries of the cosmos -- was also honored with the Excellence in Design award.

Capybara Games co-founder Nathan Vella returned to serve as master of ceremonies for the event, which also featured appearances from IGF chairman Brandon Boyer and videos from the comedic minds behind the Hey Ash Whatcha Playin'? video series.

Continue reading "Outer Wilds wins top honors at the 17th annual IGF Awards" »

February 27, 2015

We're happy to confirm that Double Fine founder Tim Schafer will once again take the stage during the 2015 Game Developers Conference to host the 15th annual Game Developers Choice Awards.

The same stage will also welcome back Capybara Games founder Nathan Vella as host of the Independent Games Festival awards, now in its 17th year of celebrating the work of independent game makers.

The ceremonies kick off at 6:30 PM on the evening of Wednesday, March 4th during GDC 2015 in San Francisco. 

Continue reading "Tim Schafer and Nathan Vella host next week's GDC and IGF awards" »

February 2, 2015

Game Developers Conference organizers are happy to announce that voting for the Independent Games Festival (IGF) Audience Award is now open through February 9th, 2015 at 11:59 PM PT.

This Audience Award represent an opportunity for the gaming public to weigh in and cast a vote for their favorite nominee. Anyone who would like to vote for the IGF Audience Award can visit the links below, select the name of the game they'd like to vote for from a list of nominees, and enter a valid email address -- voters will then receive an email to confirm their vote.

Continue reading "Cast your vote now for the 2015 IGF Audience Award" »

January 22, 2015

The Independent Games Festival is pleased to announce the winners for the ninth annual Student Showcase, which celebrates the brightest and most innovative creations to come out of universities and games programs from around the world in the past year, in advance of the 17th annual presentation of its prestigious awards.

This year's showcase of top student talent include the fast-paced "five minutes or less" real-time strategy game Interloper from Dutch student development team Monogon Games, the stark, fast-paced falling action game Downwell from a student developer at Tokyo's University of the Arts, and strikingly topical arcade-style experience Rooftop Cop, a game from NYU Tisch School of the Arts student Stephen Lawrence Clark, which challenges people to play through a collection of five vignettes about a police force that has forgotten who they are meant to police -- and why.

Continue reading "2015 Independent Games Festival announces Student Showcase winners" »

January 7, 2015


The Independent Games Festival (IGF) juries have announced the Main Competition finalists for its prestigious 17th annual awards, honoring the most influential and outstanding development in independent video games. The IGF has nominated over 30 extraordinary game titles released in the past year.

Candidates for the 2015 IGF Awards were distributed to a group of esteemed evaluators from across the industry for evaluation. Expert juries specializing in distinct disciplines for each category then selected the IGF finalists following playthroughs and recommendations from the nearly 650 IGF Main Competition entrants.

This year's finalists are led by various standout titles nominated for multiple awards, including inkle's globe-trotting interactive fiction game 80 Days, Croteam's philosophical first-person puzzle game The Talos Principle and the brutally earnest wartime survival simulator This War Of Mine from 11 Bit Studios.

Continue reading "2015 Independent Games Festival announces Main Competition finalists" »

January 5, 2015

igfawards.jpgThe juries behind GDC 2015's Independent Games Festival continue to take form with an exciting lineup of highly lauded developers and industry professionals to decide the finalists for the awards this March.

2015 IGF Main Competition finalists will be announced later this week, but in advance of that, following the announcement of the jurors taking part in our Excellence in Design and Excellence in Audio panels, below you can find the confirmed jurors for our remaining juries.

These are Excellence in Visual Arts, and Excellence in Audio Awards, and our special Nuovo award, recognizing excellence in shorter-form, more esoteric games. The remaining juries being announced today are as follows:

Continue reading "More esteemed developers, artists join IGF 2015 Jury Panels" »

December 19, 2014

igf-student.jpgProceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered in the 2015 Festival Main Competition, all of which continue to push the boundaries of video game development and design.

As in prior years, an extraordinary group of game development notables are evaluating IGF 2015's standout entries. Today we're happy to begin to announce members of some of these discipline-specific jury panels.

After first-round IGF judging from more than 200 helpers, these panels -- composed of creators from studios both large and small -- will ultimately determine the finalists and winners of the various IGF 2015 awards at Game Developers Conference 2015.

Below are the jurors who have volunteered their time and talent for the Excellence in Design Award, and Excellence in Audio Award, in alphabetical order:

Continue reading "2015 IGF Announces Design, Audio Juries" »

November 26, 2014

IGF1.jpgThe 17th annual Independent Games Festival -- the longest-running and largest independent games festival worldwide -- is months away, and today officials are proud to announce another year of record entries for IGF 2015's Student Competition.

This year's Student Competition, which will display finalists and show winners at Game Developers Conference 2015 in March, took in over 360 game entries across all platforms -- console, PC and mobile -- from a broad array of the world's most prestigious universities, games programs, and high schools.

Together with the Main Competition submissions, this year's IGF has taken in over 1,000 entries total -- once again surpassing the festival's record across the Main and Student Competitions.

Continue reading "IGF 2015 Student Competition sees record-setting number of entries" »

November 10, 2014

Earlier today, one of our returning judges and jurors resigned from the festival following an extensive campaign from third parties regarding a tweet that was made some days ago -- claims about which we had already investigated and very quickly found to be made entirely in jest -- and we'd like to now offer an apology for and a clarification on our response.

One of the reasons we invite hundreds of judges to take part in the first round of the IGF process is explicitly so that we can have a diversity of opinion from developers of games both large and small, academics, journalists, and other representatives of games culture at large. We believe that it's only through this diversity that the IGF can properly represent and celebrate the advancement and evolution of the medium, as more voices broaden the idea of what games can be.

Continue reading "An apology and a statement on IGF inclusivity" »

November 4, 2014

13280149844_24e5d76127_m.jpgThe 17th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- recently closed its call for submissions, and officials are proud to announce the festival has seen more than 600 entries for its Main Competition once again.

In total, the festival -- which is co-located with Game Developers Conference 2015 -- attracted 639 Main Competition entries from both established indie developers and first-time entrants.

Continue reading "IGF 2015 welcomes packed lineup of Main Competition entrants" »

October 17, 2014

Developers, don't forget: The Main Competition submission deadline for the 2015 Independent Games Festival ends next week on Wednesday (10/22) at 11:59PM PDT.

The Independent Games Festival is the signature competition for indie games, to be held for a 17th year during GDC 2015 in San Francisco next March. This directly follows a record-breaking year which saw nearly 900 entries for the 2014 event, including top prizewinners like Device 6, The Stanley Parable, Gorogoa and Papers, Please.

Continue reading "Reminder: IGF 2015 Main Competition deadline ends on Wednesday!" »

September 19, 2014

The Independent Games Festival China has revealed the Main Competition and Student finalists for its 2014 award ceremony, which celebrates the most creative indie games from throughout the Pan-Pacific area.

The GDC China co-located event is now in its fifth year, and this time around the finalists include indie games such as the rhythmic puzzler Duet, Q-Games' multiplayer open-world platformer Nom Nom Galaxy and more.

Continue reading "IGF China 2014 reveals Main Competition and Student finalists" »

September 8, 2014

You may have recently seen some odd claims of collusion between independent developers/funders & both the Independent Games Festival and Indiecade, most recently with untrue allegations that select independent developers have worked to 'fix' both award events.

The IGF (and its parent company, which has looked into these claims) would like to assure all entrants and gamers that we take the idea of conflict of interest seriously in selecting our judging and jurying pools. Worries about the Independent Games Festival are nothing new (thanks to its perceived 'star-making' qualities), but for those who are unaware, we'll explain again how the process works.

The explanation below is the process we've had in place since 2011, and, in the interest of transparency, it will be officially added to our FAQ in the coming days:

Continue reading "IGF statement re: judging process" »

August 6, 2014

Submissions are now officially open for the 2015 Independent Games Festival, the signature competition for indie games, to be held for a 17th year during GDC 2015 in San Francisco next March. This directly follows a record-breaking year which saw nearly 900 entries for the 2014 event, including top prizewinners like Papers, Please, Luxuria Superbia and DEVICE 6.

The deadlines for the Main and Student Showcase categories for the 17th IGF are October 22th and October 31st, 2014 respectively, with finalists announced in January 2015. Finalists' games will once again be playable at the packed IGF Pavilion on the Game Developers Conference 2015 Expo Floor, and will compete for over $50,000 in prizes.

Continue reading "2015 Independent Games Festival opens call for submissions" »

July 31, 2014

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Hi everyone, and welcome again to the 2015 Independent Games Festival, our 17th annual ceremony celebrating the best in independent games. As you read this post, we will have just begun accepting submissions for this year's festival, which will remain open until Wednesday, October 22nd for our Main Competition, and October 31st for our Student Competition.

As usual, the festival will culminate with our awards show on Wednesday, March 4th, 2015, during Game Developers Conference 2015, located at the Moscone Center in San Francisco.

Typically, this is the bit of this blog post where I outline our changes to the festival, but after a few years of larger outward-facing policy shifts, this year we're holding steady with the same rules as 2014, and continuing to focus our enhancements on the backend that our entrants, judges and juries use, to make it easier than ever to submit, discover and rate the games we receive.

Interested in being a judge in IGF 2015?

With that said, we would like to extend the same invitation as we did late last year and open a call for new judges via this application form. We're always looking for more diverse voices to make up our judging body for both the Main and Student competition, and this form is your way of expressing your interest.

If you are involved in the games industry in any capacity and are not submitting a game to this year's festival, feel free to express your interest in becoming a judge by filling out this form. Please note that we can't guarantee all applications will be accepted -- if you've been selected, you'll receive an email from us when our judging process has begun.

Now that submissions are officially open for IGF 2015, you can refer to our official rules for both the Main and Student Competitions in much greater detail.

If you have any questions about any of the detailed changes above, please don't hesitate to drop us an email at chairman@igf.com to discuss this further. Hope you're all having a great year, and we're all looking forward to seeing what you're all preparing for this year's Festival!

April 7, 2014

The Independent Games Festival China - which will take place this October alongside GDC China in Shanghai - has opened its call for submissions and is accepting indie game entries from the pan-Pacific area from now through July 25.

GDC China will once again host all three main elements of IGF China, including the Independent Games Summit, the IGF Pavilion, and the prestigious IGF China Awards.

Now in its sixth year, the IGF Summit at GDC China will feature sessions from some of the world's top developers, while the IGF Pavilion will showcase some of the region's best independent and student games.

Continue reading "IGF China 2014 seeking pan-Pacific indie game submissions" »

March 20, 2014

Lucas Pope's Papers, Please won the Seumas McNally Grand Prize for Best Independent Game and its accompanying $30,000 cash prize this evening at the 16th Annual Independent Games Festival, which took place this evening as part of the 2014 Game Developers Conference at the Moscone Convention Center in San Francisco.

Pope's inventive and evocative game, centered around the protocols and moral challenges of working as an immigration agent under a dictatorial regime, was also honored for its achievements in Narrative and Design during the event.

Capybara Games co-founder and all-around charming fellow Nathan Vella served as master of ceremonies for the event, which featured appearances from IGF chairman Brandon Boyer and videos from the comedic minds behind the Hey Ash Whatcha Playin'? video series.

Continue reading "Papers, Please takes the grand prize at 16th annual IGF Awards" »

February 24, 2014

igfawards.jpgGame Developers Conference organizers have announced that Audience Award voting for the Independent Games Festival Main Competition Awards is now open through March 1, 2014 at 9PM PT.

This Audience Award represents an opportunity for the gaming public to weigh in and cast a vote for their favorite IGF Main Competition finalist.

The winner of the Audience Award will be announced Wednesday, March 19 during the 2014 Game Developers Conference at the Moscone Center in San Francisco, CA.

Continue reading "Audience Award voting now open for 2014 IGF awards" »

February 7, 2014

igfawards.jpgGamasutra's Alex Wawro highlights more top-tier games that were nominated by jurors for this year's IGF, but didn't achieve the critical mass of votes necessary to be named a finalist.

In the wake of the IGF 2014 Main Competition finalists announcement, we've been working to shed some light on the selection process and highlight some of the games that didn't garner enough critical mass to be nominated as a finalist.

The main IGF competition has a panel of judges that includes representatives from the mainstream game industry, previous IGF winners and finalists, other independent game developers, and a smattering of indie-friendly game journalists.

Continue reading "Beyond the finalists: IGF 2014 Best In Visual Art jury picks" »

January 31, 2014

indiegiving1.jpgOrganizers of the 2014 Game Developers Conference are announcing a partnership with the Indie Giving charity effort for the second year running, donating 30 GDC Indie Games Summit tickets to the 2014 Indie Giving event.

As part of the agreement with Indie Giving, which is run by FGL head and indie community veteran Chris Hughes, generous indie game makers will get an exclusive opportunity to buy the now sold-out IGS pass.

By doing so they agree to volunteer on an onsite project just before GDC 2014, with 100 percent of their Indie Giving package price going directly to the Hands On Bay Area nonprofit and its partners.

Continue reading "GDC 2014 donates Indie Games Summit tickets to Indie Giving charity" »

January 29, 2014

igfawards.jpgGamasutra's Alex Wawro highlights more top-tier games that were nominated by jurors for this year's IGF, but didn't achieve the critical mass of votes necessary to be named a finalist.

In the wake of the IGF 2014 Main Competition finalists announcement, we've been working to shed some light on the selection process and highlight some of the games that didn't garner enough critical mass to be nominated as a finalist.

Here's how it works: the main IGF competition has a diverse panel of judges that includes representatives from the mainstream game industry, previous IGF winners and finalists, other independent game developers, and a smattering of indie-friendly game journalists.

Continue reading "Beyond the finalists: IGF 2014 Best In Narrative jury picks" »

January 22, 2014

igf.jpgThe Independent Games Festival has announced the eight Student Showcase winners for the 16th annual presentation of its prestigious awards, celebrating the brightest and most innovative creations to come out of universities and games programs from around the world in the past year.

This year's showcase of top student talent include the open-world cowboy whodunit Westerado from Dutch student developers Ostrich Banditos, the forced perspective puzzle game Museum of Simulation Technology from a student at Carnegie Mellon's Entertainment Technology Center, and strikingly topical co-op hacker game Cyber Heist, a game from students at the University of Utah which challenges a devious Thief/Hacker duo to work together and take down the U.S. Department of Education in 2114, eliminating student debt forever.

In total, this year's Student Competition took in nearly 350 game entries across all platforms -- PC, console and mobile -- from a wide diversity of the world's most prestigious universities and games programs, making the Student IGF one of the world's largest showcases of student talent.

Continue reading "2014 Independent Games Festival announces Student Showcase winners" »

January 14, 2014

igfawards.jpgGamasutra's Alex Wawro highlights more top-tier games that were nominated by jurors for this year's IGF, but didn't achieve the critical mass of votes necessary to be named a finalist.

Now that the IGF 2014 Main Competition finalists have been announced, let's talk a bit more about the selection process.

The main IGF competition has a diverse panel of judges that includes representatives from the mainstream game industry, previous IGF winners and finalists, other independent game developers, and a smattering of indie-friendly game journalists.

Continue reading "Beyond the finalists: IGF 2014 Best In Audio jury picks" »

January 7, 2014

igf2014announce1.jpgThe Independent Games Festival (IGF) juries have announced the Main Competition finalists for its prestigious 16th annual awards, honoring the most influential and outstanding development in independent video games. The IGF has nominated over 30 extraordinary game titles released in the past year.

Candidates for the 2014 IGF Awards were distributed to nearly 375 elite judges for evaluation. Expert juries specializing in distinct disciplines for each category then selected the IGF finalists following playthroughs and recommendations from the more than 650 IGF entrants. The numbers of entries have increased significantly from previous years, and are a testament to the growing popularity and importance of the IGF.

Continue reading "2014 Independent Games Festival announces Main Competition finalists" »

December 17, 2013

igfawards.jpgThe juries behind GDC 2014's Independent Games Festival continue to take form with an exciting lineup of highly lauded developers and industry professionals to decide the finalists for the awards this March.

While the juries are still being finalized as we move toward selection of IGF finalists, here are the confirmed jurors for the Excellence in Visual Arts and Excellence in Audio Awards, in alphabetical order (you can see jurors in additional categories here):

Continue reading "More noteworthy devs join IGF 2014's jury panels" »

December 9, 2013

igf-student.jpgGDC 2014's Independent Games Festival is shaping up to be one of the most exciting ever, thanks to hundreds of indie game developer entrants who are pushing the boundaries of video game development and design.

Some of the most notable people in game development will be evaluating IGF 2014's standout entries. Today we're happy to announce members of some of our discipline-specific jury panels. These panels -- composed of game industry professionals, notable independent game developers and former IGF award winners -- will determine the finalists and winners of the various IGF 2014 awards.

While the juries are still being finalized for other categories as we move toward selection of IGF finalists, here are the confirmed jurors for the Excellence in Narrative Award, Nuovo Award and Excellence in Design Award, in alphabetical order:

Continue reading "Influential game devs join IGF 2014's jury panels" »