Gavin of Canadia

Student Entrant 2014


SCHOOL
Michigan State University
CREATOR
Team 1
WEBSITE
 

Description

The game is a 2D top down view role playing game with real time combat system. The player controls Gavin to fight his way through different challenges to save his girlfriend, Beatrix.
The animations of the game are based on sprite sheet, and art direction will be retro classic pixel art.

What the player can do is Zelda style 8 direction move and slash, but player's skill will be challenged by different boss battles in each level. There are normal enemies and bosses in each level, which are based in different area, and each boss will have unique AI and attacking patterns.
One of the RPG elements in the game will be an upgrading system after each boss fight. As a reward after defeating each boss, it will reward the player a unique ability/upgrade. Each level will provide 2 upgrades for the player to choose from, and each of them shapes the protagonist into a different fighting style.
After the player finishes one level, he can choose to go back and replay the level again for the other upgrade ability, but the level will be much harder. We try to redefine the grinding process of traditional RPGs in this way that it makes it challenging.


Video