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IGF 2003
Pictures
An onlooker checks out IGF Competition
finalist Strange Adventures In Infinite Space, by Digital
Eel. The IGF booth at the 2003 Game Developers Conference got significant
traffic during the three days of the show.

Students from DigiPen show off their
IGF Student Showcase
game, Crazy Cross.
A view from on high of the IGF Competition booth. The 10 competition
entrants each had a display pod.
The IGF Student Showcase Pavilion, also
on the IGF booth.

More of the IGF Competition.

A GDC attendee tries out Terraformers.
The developer, Pin Interactive (they changed their name after this
photo was taken) hails from Sweden, and their game won the "Innovation
in Audio" award.

A GDC attendee tries out Wild Earth.
The developer, Super X Studios, won the "Innovation in Visual
Art", "Innovation in Game Design" and the "Seumas
McNally Grand Prize" for this game -- $17,000 in cash, total.

Mr. Bigshot and Furcadia,
IGF Competition finalists.

Josiah Pisciotta of Chronic Logic, showing
off his IGF Competition finalist entry, Pontifex 2.

The IGF Pavilion.

Another DigiPen entry in the IGF Student
Showcase, Vector Space.

A Cogswell College entry in the IGF Student
Showcase, Gates of Temlaha.

The awards ceremony. The guys from Chronic
Logic accepting the "Audience Award" for Pontifex 2,
as determined by popular ballot on the IGF booth during the show.

David Adams holds the Intel workstation
that Klear Games won. Their game, Reiner Knizia's Samurai,
won the "Technical Excellence" award.

James Thrush of Super X Studios, accepting
one of his three awards for Wild Earth.

The team from Pin Interactive, accepting
their award for "Innovation In Audio". Their game, Terraformers,
is an adventure game designed to allow blind people to play, using
various audio cues.

IGF Chairman Alex Dunne.

James Thrush of Super X Studios pumps
his fist in the air, accepting the grand prize award for Wild
Earth.
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