2014 Student Competition Entrants

by Savvy Games
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Lodestone

Story Overview
Set on the remote mining planet of Lodestone, Colonial Marshal Warren Helward struggles to bring justice against marauding bandits, renegade bounty hunters, and the colony's own corrupt mayor.
Light years from civilization, Helward must rely on his wits, his guns, and a high-tech cybernetic implant allowing him to manipulate magnetic fields to throw metal objects, disarm enemies, and stop bullets.

Game Overview
The final game will feature a story-based single-player game mode as well as a team-based multiplayer mode. For this release, however, we have prepared a basic multiplayer mode with two teams: the Marshals and the Bandits. While both players will have the same access to weapons, each team will have a set of special moves.

For the Marshals, this will be the Magnetic Arm powers, allowing the player to pick up and throw metal objects at enemies, as well as create magnetic shockwaves, and shields which can "catch" and throw bullets back at enemies.

The Bandits will not have access to these powers, but will instead carry an inventory of deployable weapons including land mines, machine gun turrets, and rocket launcher turrets.

by Hessamoddin Sharifpour
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In this game, you play as the source of light and you have to move toward the goal which is a white block to proceed to next level. As you are not visible in order to reach the goal you need to look at the size and direction of shadows that are created by obstacles and objects throughout the map. After some level as the game gets more difficult, the white blocks are also invisible and for finding the you have to look at the shadows of black objects. be aware to not hit the obstacles or the source of light would be destroyed also you cannot get outside of the range of the map. I hope you enjoy this game. Thank you.

You Can Play Lone Light Here:
http://gamejolt.com/games/arcade/lone-light/18762/

by PengBitao
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LonganTree:Dimocarpus longan, commonly known as the longan, is a tropical tree native to South and Southeast Asia, in the Indomalaya ecozone. It produces edible fruit. Forth under the dawn's light, you arrive in the mist. Taking a little breath, you scent the thick growth. Birds are tweeting, you perceive something. Is it a longan wood over there? You can't see it through the air. Is it the aim for which you have come here?

by The Perfectly Imperfect
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The objective of the player is to colour most of the surrounding walls blue (the original player colour) and the rest of the walls should be green (the original wall colour)

The colour talks about the information given by people. The walls mean the rest of the society's information. The player has one set of information and the other character has another set of information. Blue colour indicates one set of lies. Red indicates another set of lies Green indicates neutrality ( or yet another set of lies )

There is a sentence in the above description itself which can be taken as a lie for the game.

Loop in the sense that the game keeps on looping around the same type of answers until the player gets the correct one and lies in the sense that it tells about the ratio of lies (colours) which has to be greater than the rest to have an impact on the society.

by Serenity Forge
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Loving Life is a short non-fictional artistic visual novel game developed and produced by Zhenghua Yang.

At age 18, a near-fatal experience forever changed the way he viewed himself and the world, transforming him into the very type of person he never thought he could be. Four years later, Loving Life was made not only as a reminder to himself indicating how much he had grown, but also to all teenagers as a message that "life is short, we must make every second count."

by Thousand Cranes Studio
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Like so many other nights that she does not recall, a little girl wakes up in her dreams. She finds herself in a world of nightmare and a mysterious voice tells her to get up and to start walking. A camera is lying at her feet.

Lumen is a platform-puzzle video game where the player assumes control of a girl trapped in a world of nightmare as she tries to make her escape. With the sole help of her camera, she will have to dodge traps, run away from her enemies and use her photographs to change the world that surrounds her.

by Team SchadenFreunde++
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Lux³ is a 3D puzzle-platformer for iOS, in which you as a light in cubic armor climb and roll your way through abstract block worlds.
On your journey you will be confronted with various challenges and a final showdown to the endboss. The game was realized in the Unity engine during two semesters of development at the Games Academy™ Berlin, by a team of four students.

by Tripleslash Studios
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Amid an endless expanse of shattered metal and stone, a robot regains consciousness. Civilization has been disabled...perhaps for centuries. Scattered throughout the ruins lie the robot's mechanical companions, but all are silent, dark, inactive, discharged. The subterranean cave where the robot sits harbors luminous blossoms, the last remaining source of light or life. Their energy must be harvested if the deactivated are to be revitalized.

Throwing yourself through space full-throttle along powerful magnetic fields requires quick wits and quick reflexes. Master the environment, overcome ingenious puzzles, and utilize real-world physics to collect the mysterious, luminous blossoms. Magnetic By Nature: Prepare Yourself…Propel Yourself.

by Femme Fatale
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Deep within the jungle, there is the village of Kuma whose people are devoted to the benevolent God, Chirag. Despite an ongoing feud with his malicious brother, Ahriman, they have lived in relative peace. That is, until the devious Ahriman uncovers a secret within the village - one worth launching an attack. The Priestess, Maia, finds herself wrapped up in the chaos as Ahriman causes torment within the jungle. It is up to Maia to find out why and put an end to the celestial calamity.

by Team Action Pack
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Major Hertz is an "80's action bad-ass simulator" built in Unity3d where the player shoots, boosts, and ignores the laws of physics to claim their manly dominance against the evil Onyx Cross in the center of a raging space battle. At its core, the game is a third person shooter that is both a love letter and a parody of 80's games and movies.

by Amidos
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Match a Number is a simple number puzzle game where you aim to match numbers to gain the highest score you can. You play the game by moving your finger over colored numbers to reach your target result in 3 gameplay modes (normal, puzzle, multiplayer) with 3 different difficulties (easy, medium, hard).

by Betwixt Games
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Max Impulse is a 3D, anti-gravity racing game developed with the Unity Engine. Set a hundred years in the future, the game combines high intensity racing with interesting characters and insane tracks. The sound track will get your heart pumping while every corner could be your last! Controlling your speed is vital and knowing when to get on the ceiling could mean the difference between first place and walking home empty-handed.

The game is set for a early Summer 2014 release on PC/Mac and we can't wait to start showing the game to the public more and more.

by Göksu Uğur, Jimin Song, Maria Montenegro, Minjong Lee, Hayin Yang
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A game that uses the platform Microsoft Kinect as the interaction method.
This game consists of a robot that gets its heart broken in multiple pieces.
The player's objective is to take all the heart pieces that are around the robot's body back to its heart. The player will get help from a mouse, a friend of the robot, by indicating the player in what part of the body the pieces are. This way; the player will have to move its body in multiple ways to effectively take the pieces back to the heart.
By the main character being a robot, the player will encounter multiple platforms and obstacles while taking the pieces back to the heart.

by My Electrical Romance
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"Meanwhile" game it's about the child who in state of dying and hospitalization because of heart failure, trapped into his nightmare, he must find the way to go out from his Nightmare. Was created by Syauqy and Fauzi during Global Game Jam 2013, with the main theme is "sound of heartbeat."

by Big Clamps
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Mechination is a fast-paced action game that breaks away from the trends of modern shooters with a bright, vibrant aesthetic. You control a mech, a hulking machine designed for combat, as you try to survive an endless invasion of enemies and battle for the highest score. Craft and personalize a mech, in the Hangar, to best suit your play style as you continue to look for the best configuration to survive the Invasion.

Mechination is a student game created by five seniors at Drexel University

by Blind Horizon Studios, Inc.
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Memento is the latest digital experience from Blind Horizon Studios, Inc. - a student run company from RIT. Designed as an experiment in narrative in games, Memento is a fast paced police drama with a moral kick. The game takes you into the daily trials of Officer Layla Greene, an eager cop with a lot to learn about what it truly means to protect and serve. Throughout the game, Layla will face a multitude of trials, always racing against the clock to keep the city safe. She will run, jump, and climb across the city, seeking out danger wherever it may be lurking. She will make tough decisions about how to handle situations with no obvious solutions, relying on her personal values to make tough calls. And in the end, she will live with the consequences of her actions. Memento is a new way of looking at the way story can inform game play, as well as provide an engaging experience.

by tiny mountains
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Meow Meow Space Force is a fresh twist on classic game mechanics, bringing together "Chain Shot!" and "Space Invaders" to create a unique gaming experience.

by Somewhat Spherical Studios
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Militarium is a touch-compatible real-time strategy game for Windows 7 and 8. Influenced by the ancient Chinese board game 'Go', gameplay strategy is all about map control and strategic positioning rather than unit match-ups. Instead of using units to attack, players attack by 'flanking' or 'surrounding' the opponent. Similar to Go, players defend against the surround by leaving open spaces in their formations. This means that the strategy is often as much about where you do not build as where you do build. This re-imagining of traditional real-time strategy provides simple yet deeply strategic competition that is natural and fun to play using a touchscreen.

by Nick Zhang and Jonathan Zungre
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Did you hear the Molynews? You are Peter Molyneux. You're about to do an interview for you new game Fable 3. Answer the interviewer's questions by clicking on phrases to make sentences. Your goal is to construct an actual Peter Molyneux quote with the phrases provided. But don't take to long or you'll say the first thing that comes to your mind. And don't be nervous, these interviews only determine how many people buy your game....

Molynews was made by two NYU Game Center MFA students, Nick Zhang and Jonathan Zungre, in 48 hours for the 2013 Molyjam.

by Pedro Savino do Rosário Oliveira
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Mombo is an application for game sales. Within this application the player can find many different games with different mechanics for the character Mombo. This is an other way to buy mobile games.

www.facebook.com/MomboCollection

by Allen Yu
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Once upon a time, there were a group of monsters living in a village called "Monsters Village".

Then people came to visit the village and suddenly all the monsters disappeared.
Nobody has seen the monsters since.

One day, some people said they witnessed the monster in the village again...

by Moxy Downers
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Moxy Danger: Maid for Revenge is a video game created for the TC 497 – Game Design Studio course at Michigan State University in the Winter of 2013. The team consisted of six members and the development lasted about 16 weeks.

Moxy took a whole bunch of interesting twists and turns along the way… and actually started out as a Beat 'Em Up! A little over halfway-through the development cycle we decided that our original concept was not going to work, so we changed our course straight into Bullet Hell. Fortunately we were able to right the ship and created an awesome, face pasted, chaotic adventure!

We plan on continuing to develop Moxy Danger over the next year, with the goal of hitting some of our original design milestones (more Bossfights, more Powerups, more Levels! ).

In this fast paced Bullet Hell, Moxy neutralizes her foes in style. Collect the souls of your fallen enemies to power-up and unleash ultimate destruction! Each soul features a unique playstyle, allowing you to personalize your chaos.

Life in the city can get pretty dirty, but for Moxy Danger… revenge has never been so clean.

by Astro Assembly
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Multilytheus is a difficult abstract first-person puzzle game about exploring and understanding space.

"[a] fascinating mindbender of a game" —IndieGames.com (http://indiegames.com/2013/09/pc_pick_multilytheus.html).

Inspired equally by At a Distance, Metroid Prime, Corrypt, Half-Life, Doom, Super Mario 64, 2001: A Space Odyssey (which isn't a game), and the works of painter Paul Klee (which are also not games), Multilytheus wants to reorient your perspective through an encounter with the unfamiliar. It's as important to establish connections in your brain as it is between the corridors of Multilytheus if you mean to escape—if you think escape is a good goal to seek.

Multilytheus started with a Maya file called "hallway.ma." As new rooms and the various paths between them were plotted out, the size of this file increased. The file, however, was never renamed, and all of Multilytheus continues to take place in one hallway, although it may appear to be a complex network of tubes.

by Albert Shih
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When taking a photo, have you ever used perspective to pretend a large object in the distance is resting in the palm of your hand? Then you have experienced "forced perspective."

This is a puzzle game inspired by forced perspective. In this game, you use the ambiguity of perspective to resize and move objects at your will while you traverse the landscape of a mysterious museum.

by Stefan "Stefander" Wijnker
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Amazing game ideas always come at the most unexpected of moments, and without a proper way to quickly capture those ideas into a tangible form, they will be lost forever. In an attempt to empower the indie community, I developed the world's first smartphone game studio, which allows you to quickly and easily prototype your ideas.
Using the component-based rule editor, you can easily customize and modify your object's behaviour. Create complicated levels in minutes, by simply drag-and-dropping your objects onto the canvas. Powered by a custom version of the Box2D physics engine, you can take indie game development with you, wherever you go.

nde

by mushbuh.com
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A top down (a?)rpg in which you use crows to solve puzzles. There multiple text descriptions for each item, as well as the scenery. The main character has the unfortunate ability to split into multiple physical manifestations and swap her consciousness between them at will. The different bodies have different effects (ie a pink one could walk through pink gates). The game is based on some dreams as well as some personal experiences.

by Augmented Environments Lab
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NerdHerder is a new kind of motion-controlled table-top augmented reality puzzle game. Unlike other handheld augmented reality games, Nerdherder's physical motion controls make the phone and the player an integral part of the playspace. Use a fishing line dangling from your phone to herd nerds through a distracting office space! Help them avoid managers, deal with annoying paperwork, overcome their fear of sports, and chase down donuts, coffee and techie toys!

Nerdherder is an experimental game, created by students in the Augmented Reality Game Studio at Georgia Tech (made possible through the generous support of Qualcomm). This collaborative studio brings together students from the Georgia Institute of Technology, the Savannah College of Art and Design (Atlanta campus) and the Berklee College of Music.

by DigiPen Team Paragon
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Nexus is a top-down multiplayer shooter. Two teams of up to 4 players form and fight. Teams are made up of human controlled players, computer controlled players, or a combination of both.

The goal of the game is to earn more points than the other team by destroying their tanks. Players earn 20 points for a kill and 10 points for an assist. The total number of points needed to win a match varies depending on the number of players in the game.

Players control a tank that can be equipped with one of three loadouts. Each loadout comes with a gun and an ability. Loadouts come in three varieties: close-range, mid-range, or long-range. Each time a player respawns they choose a loadout and keep that loadout until they respawn again. Close range has a burst shot gun and a dash ability. Mid range has a pulse rifle gun and an EMP ability. Long range has an accelerator cannon gun and a shield ability.

Daniel Frisbie - Engine, Map Editor

Eric Lynum - Physics, Gameplay, Menus, Art

John Hughes - Graphics, Networking, Art

Justin Maio - AI, Audio

William Tinoco - Music

by Cat Effect
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Set in a magical realm, Nexus Edge follows the quest of the Cat as he looks for his lost pet mouse. However, things are not as simple as they seem – as the corruption of the land spreads, its inhabitants change. You control the Cat and travel from island to island to battle and vanquish monsters roaming about, using his crystal barrier magic. What fate will befall the Cat? Will you help him find his mouse? Now, it all depends on you to explore and discover…

by Hoosier Games
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Night Terrors is a horror-survival game. On a stormy night the protagonist and her boyfriend were driving down a country road when their car broke down. They decide to enter the nearby mansion in search of help. Instead, they find the house to be abandoned and are quickly separated. The house seems to be filled with vampires and zombies. Find your boyfriend and escape before either of you are killed!

The player must use everything at their disposal to explore and survive the dangers of the haunted mansion. Flashlights and lanterns can be found nearby to light up the dark house along with batteries and lamp oil in case you run out. When you inevitably get chased down by monsters, find a pistol and ammo or an axe! Use an axe to bash in doors in search of your hapless beau!

by Two-Up Games
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"Nightmarry" is a drag'n'drop adventure-style game for the iPad. It's about a guy having a nightmare about the prospect of proposing to his girlfriend.

by Sakura Fubuki
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Welcome to the world of Ninjustice. You are a lone ninja standing vigil over the entirety of Planet Earth. Aliens have attacked, and would like nothing better than to abduct humans and experiment on them. It's time to spring into action!

Travel a unique globe-based world map, saving cities as they're attacked by roving alien bands. Using a fast and furious mouse-based battle system to zoom around the screen, cutting everything in your path. Simply click on a spot to toss shurikens at your enemies. Collect money from cities you've saved, upgrade your weapons and skills, and learn new devastating ways to dispatch those would-be invaders!

by Missing Kangaroo Productions
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Noomix is a 3rd person multiplayer shooter with a strong focus on individual gameplay. Gordo the apetronaut has crash-landed on the fascinating planet of the Noomies. His spacesuit allows him to merge with those little creatures and use their powerful abilities. Gordo has to use those powers wisely in order to leave for home again! There are four types of Noomies that stand for different abilities. Gordo can take the Noomies and merge them to different slots of his spacesuit. With these mechanics the player is able to change his/her class in real-time during multiplayer matches, which results in a fast paced and compelling gameplay.

by Luciana Abe, Pedro Cardial, Liam Semeniuk, Kristine Tilos
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A third person flying game where you play as a squirrel piloting a mechanical bird, developed by four students using Unity3D.

Help Jonesy escort his friends to the Home Tree after a long day of mining gems.The more gems they bring home, the more nuts for everyone. However, there are many creatures who love gems but couldn't care less about nuts...

by Team Oblitus
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Oblitus is the adventure of a peculiar creature through an unforgiving land, where he fights enormous monsters with his rough-cut spear and shield. A bleak desolation and darkness cover this forgotten realm, and this creature will find his way through the heart of it to discover his purpose and origin within it.

by Shadows
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Oh Crab is a Windows game which requires Kinect. The guests (players) are shadows who are trying to help poor crabs go back to the sea. The sun is too hot for the crabs to walk under and the shadows can protect them and build a path for them.

OKO

by Nadezda Suvorova
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OKO is a puzzle video game. The goal is to reconstruct an image by stopping rotating circles cut out from this image. For each level, the animated pieces draw increasingly complex patterns. The challenge is to be attentive to image juxtapositions in order to stop the circles movement at the right moment.
OKO invites us on a hypnotic and mesmerizing journey around the planet, traveling through satellite images taken from the NASA database, and rich otherworldly soundscapes composed from recordings taken aboard space shuttles. Come float in space, and play with the earth from amongst the stars.

by OmniTeam
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OmniluX is about shorts levels that the player explores seeking an exit that he will reach using the properties of light. Exploration, reflection, dexterity: familiarize yourself with the surroundings and identify dangers, choose the right properties of light to overcome obstacles, use them at the right time!
Here, the gameworld, the tactile interface and the sound design come together to create an immersive experience. We have strived to create a technological and synthetic atmosphere in a futuristic universe. Take part of it now!

by Big O
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One Shots is a Blow 'Em Up Puzzle-Game by Big O, with music by Kevin MacLeod.
You have 30 shots only, which carry on from one level to another. You have to be very calculating when making chain reactions to destroy all Balls with these limited shots.

by Developed by Christian Hamm - Support & Music by Xaver Hetzenegger
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ONE WATCHER is a modern fast-paced retro platformer, combining unique and challenging gameplay with a deep and intense atmosphere. Although the game is set in an industrial style, each world features a unique design underlining its atmosphere.

Starting in the dark undergrounds you will have to cross the forgotten industry, pass the stormy icelands and survive the city guards to finally reach the origin of this deserted world, the megalith.

The game will feature five worlds with more than 80 levels.

by Aniruddha Loya, Frederik Mutzel, Tim Grabowski
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Where do dreams come from? Why does it happen that we sometimes delve into the sweetest illusions and other times, the scariest nightmares? People have been asking this question for centuries and millennia and have come up with fascinating stories. The German word for nightmare, "Albtraum" stems from the idea that fairies sit on the sleeping person's chest, causing discomfort (that could be healed with tomatoes, weirdly). In the middle ages, the church believed that dreams were the devil's temptations. But our story dates even further back, to the ancient Greeks: The battle between Morpheus and Phobetor.

Morpheus and Phobetor are both members of the Oneiroi, children of the night, architects of dreams. Morpheus represents the beautiful dreams, while Phobetor is the personification of nightmares. On the mountain top of the Olymp, Morpheus summons the true dreams, while Phobetor gathers the deceptive ones. Set up against each other, they fight over human control.

by DigiPen Team The Four Musketeers
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Oniro is a 2D side scrolling puzzle platforming where you play as Amets. With the ability of resizing objects, you will need to solve the puzzles in order to go through the levels. Who is she? Where is she? What is happening to her? Those are the questions you will help Amets to answer as you discover them.

Jon Sanchez - Technical Lead, Programmer
Markel Madina - Design Lead, Programmer
Antoine Micaelian - Graphics, Programmer
Asier Renteria - Producer, Programmer
Xabi Sevillano - Artist
Xabi España - Artist
Sendoa Bergasa - Artist
Jorge Fernandez - Music

Orb

by Rough and Tumble Games
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Orb is a puzzle platforming game developed by the students of the Game Design program at George Brown College in conjunction with the Game Programming and Game Development programs for submission to the 2014 IGF Student competition.

A stranger in a strange land, Orbi is a curious creature lost in a dangerous world of subterranean caves. Navigating this hostile landscape Orbi must run, jump, and throw its way to freedom.

by The Darkness Dwellers
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Out of Darkness: Rebirth is a first person horror adventure game where the player takes the role of Sophie, a small girl trapped in a huge Orphanage.

The game is all about escaping from this place: exploring forbidden rooms, gathering secret information and hiding from the Nuns and Ghosts roaming around. It combines the sense of exploration and rich narrative of games like Silent Hill with the tense atmosphere, scares and chase sequences of Amnesia and Slender Man.

This horror adventure will have you jumping on your seat as sound, music and visuals come together to create a small yet carefully crafted experience, with a light but interesting narrative which unveils the mystery behind Sophie's life and family.

by Team Outer Wilds
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Outer Wilds is a space exploration game that gives you just 20 minutes to explore an untamed solar system driven by forces beyond your control. Explore the depths of a gas giant, discover ancient ruins on a collapsing world, or roast marshmallows with a fellow traveler before the Sun goes supernova and the Universe itself comes to an end.

Curiously, the entire solar system is trapped in a time loop (à la Groundhog Day), and only by exploring over the course of multiple playthroughs can you unravel the mysteries of the Outer Wilds.

by Plexity Studios - Team PUSH
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This game is a 3D puzzler that places the player in a lab environment as a developing robot. The robot is named P.U.S.H. and can push blocks to overcome environmental obstacles. The camera is set at third person with standard camera and control system.

Synapses: Household Appliances Inc. has been around for the last 50 years making the best in household materials up to date. The Corporation had an idea of creating an appliance that can potentially assist in 80 % of a person's home and professional life while still being affordable to the public. The Corporation traveled to MIT (Massachusetts Institute of Technology) with specific goals in mind. While the Corporation was there, they were looking for three individuals interested in changing the world. These individuals were the smartest in their fields; which are pushing, movement, rotation and kinetic push ability. The corporation found exactly who they were looking for. The three-person team is now named Perplex Laboratories.
The Corporation explained the rules for the build. This product is used within the household, can only weigh a maximum of 50 pounds, has to be no than 500 dollars so that the consumers can afford it, should only move on a smooth surface, and have an easy control system. The size of the product is 2ft. X 2ft. and 3.5ft in height. Knowing the specifics, the students began to work on it.
The structure of the appliance is made out of titanium alloy to ensure that the appliance is durable and lightweight. The outer part of the appliance is covered with a translucent polycarbonate plastic. This type of plastic was chosen to protect the appliance from cracks, spills, and harmful debris. The polycarbonate plastic is cost effective and can be easily produced.
The battery is housed in the base of the appliance, along with the belt drive system that will allow the ball wheels on the bottom of the appliance to move and rotate on any smooth surface.
The lighting for the appliance will be energy efficient LED light that will bring the cost of this appliance down as these lights last an average of 35,000 hours, or four years of continuous operation.

They have dubbed this appliance to be known as P.U.S.H. (Prototype Utilizing Situational Heuristics)

by Seven Summits Studio
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'Pac-Port' is an arcade game at its core, made from revamping some of the retro classics. The game is build to retain the original fun from the good ol' classics along while adding to it a new twist in gameplay. The entire game is designed around rich player experience, making sure that even while replaying the game, the experiences differ thus keeping the fun alive.

It features many levels of varying difficulty to keep the excitement up. Along with this, the game also provides a co-player mode just to make sure that you have endless fun with your companion! With all these notable features, 'Pac-Port' is a complete package for casual gamers.

by Clear Voice
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Simple and exciting action game using voice input.

by Wildgrass
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Take the role of one of 4 Armadillos locked away on an island with a rabid Panda and secure your place as the lone survivor in this chaotic 4 player local multiplayer arena. Developed during the August AIE 48hr GameJam this prototype has proven popular enough for us to create a follow up which we're currently working on, due for release in early-mid 2014.

by Team Erbu
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Paper Master Erbu is a 2.5D story-based platformer where the player takes control of Erbu, a piece of paper living in a paper world. An accident causes Erbu to unleash these terrifying Elemental Spirits into his world where they begin to wreak havoc. This same incident gives Erbu access to these origami powers–the ability to fold himself into different shapes that he, and the player, can use to traverse the levels. The three available transformations are a Hammer (Attack), Crane (Transportation) and Fan (Defense).