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2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.
2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.
2005 - Fan favorite N wins the audience award. N+ is currently announced as in development for Xbox 360 Live Arcade, Nintendo DS, and Sony PSP.
2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.
2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride.
2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.
1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus. |
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2002 IGF Pictures |
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People playing Insaniquarium, one of the hits from the 2002 IGF Competition. |
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The IGF Student Showcase on the expo floor of the Game Developers Conference.
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The team from Flying Rock Enterprises accepts the "Technical Excellence" award for their game, Ace of Angels.
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Brothers Dan and Josh Goldstein accepting the Audience Award
for Kung Fu Chess. |
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Members of Team cHmAn came all the way from La Madeleine, France, for the IGF. Their game, Banja Taiyo, won the "Innovation in Visual Art" award.
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George Fan walks up to the stage after his game, Insaniquarium, won the "Innovation in Game Design" award. |
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George Fan accepting his award for Insaniquarium. |
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Brothers Mick and Ted Skolnick of Dreaming Media, accepting the Seumas McNally Grand Prize for their game, Bad Milk.
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