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2008 - The team behind IGF Student Showcase finalist Narbacular Drop is hired by Valve. The game is reworked into Portal and goes on to win the coveted Game Developer's Choice "Best Game" award for 2008, as well as numerous game of the year accolades.

2008 - Design Innovation winner Braid is slated for an early 2008 release on Microsoft's XBLA service.

2008 - Excellence in Audio winner Audiosurf launches on Valve's Steam distribution service and goes on to become the highest selling game of February, outselling even Valve's own Orange box (including Team Fortress 2 and Game Developer's Choice "Best Game" winner Portal.)

2007 - Design Innovation winner Everyday Shooter is signed by Sony for distribution on the PlayStation 3's PlayStation Network, after Sony's John Hight plays the game at the IGF Pavilion during GDC 2007 - Everyday Shooter's Jon Mak also appears at the inaugural Independent Games Summit.

2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.

2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.

2005 - Fan favorite N wins the audience award. N+ is currently announced as in development for Xbox 360 Live Arcade, Nintendo DS, and Sony PSP.

2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.

2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride.

2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.

1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus.

 
   
   
   
   
 
 
 
   
 
2010 Independent Games Festival Student Showcase Winners:
 
   
 
 
   
 
2010 Independent Games Festival Student Showcase Games:
 
   
 
Boryokudan Rue
UCLA (Los Angeles, CA United States) (Windows PC)

Boryokudan Rue is a tale of science-fiction mixed with film-noir, following two separate, while interweaving stories. First, you play as Azriel Odin, a regretful cop en route to planet Barracus to meet and extract a mysterious defector trying to escape from the notorious crime gruop, the Boryokudan. Second, you play as Delta-Six, an amnesiac patient in a sterilized facility, who must survive and escape in order to find out why he is there.

The game features a traditional 'verb box' point 'n click interface, an intuitive notes and names system for investigations, and a fine-tuned action system, fair to both action and non-action gamers. It is a full-length game spanning over 80 rooms with hand-painted backgrounds, dozens of characters with animation, a neo-noir soundtrack by Nathan Allen Pinard, and featuring 4-8 hours of gameplay. The game was developed over the course of nearly two years with the free engine, Adventure Game Studio, with additional help by Nathan Allen Pinard on music. It is set to be released in the near future.

Official Website
IGF Info Page


Continuity
Chalmers University of Technology / University of Gothenburg (Gothenburg, Všstra GŲtaland Sweden)

A platformer drawn onto cards and then shuffled. Players must navigate mazes by controlling the character and the structure of the world itself.

Official Website
IGF Info Page


Devil's Tuning Fork
DePaul University (Chicago, Illinois United States)

What if you saw the world with your ears? Inspired by M.C. Escherís classic optical illusion and the echolocation of dolphins, The Devilís Tuning Fork allows the player to explore a new mode of perception through sound visualization.

Official Website
IGF Info Page


Dreamside Maroon Student Version
DigiPen Institute of Technology (Redmond, WA USA)

Dreamside Maroon is an exploration game that lets the player grow a vine to the moon. Along the way there are sights to see, lamps to light, and fireflies to collect. Experience freedom of movement and travel. Grow the vine in interesting shapes and colors.

Official Website
IGF Info Page


Igneous
DigiPen Institute of Technology (Redmond, WA USA)

Igneous challenges you to conquer lava waves, crumbling bridges and a lost city to free yourself from the fiery depths of a volcano. Jump and roll through each stage to survive the hellish inferno!

Official Website
IGF Info Page


Paper Cakes
Utrecht School of the Arts & University of Southern California (Hilversum, Noord Holland Netherlands)

A mind-boggling puzzle platformer on a virtual piece of paper. Find your way to the cake by folding the level itself! The game consists of 40 levels, gradually introducing new gameplay mechanics and slowly increasing difficulty.

This game is the result of a collaboration between students from the Utrecht School of the Arts and students from the University of Southern California. Part of the 4th year programme of Game Design and Development at the Utrecht School of the Arts is to work on a project for a real external client. In our case, the client is Wacom. The goal was to create several applications or games for Wacom's Bamboo Mini platform. This game is one of those.

Official Website
IGF Info Page


Puddle
ENJMIN (AngoulÍme, France France)

Puddle is a platform game taking place everywhere in our world, coming from a human body to a space shuttle. In Puddle, the avatar is represented by a large amount of liquid particles, flowing from a part of a level to the other. The player isn't allowed to act directly on the avatar, he is only able to tilt the level to the right or the left. Liquid properties and level design are always different, rejuvenating the fun at each level for the player. The slowness of the tilt and the lack of friction on the liquid require the player to anticipate the dangers. The player doesn't have to bring his entire puddle to the goal, but only to keep as much as he can, dodging fire, rifts, and other dangers.

Official Website
IGF Info Page


Puzzle Bloom
The National Academy of Digital, Interactive Entertainment (Copenhagen, Copenhagen K Denmark)
Puzzle Bloom is the innovative action-puzzle game where you control the tree spirit Canotila in her quest to bring back life to her island.

Canotila needs the assistance of the island's native creatures to get past the rigid machines of the world. She flies from creature to creature and uses her powers to guide them.

New life will bloom into the world for each time Canotila breaks a machine, bringing Canotila closer to her ultimate goal of a return to nature.

No download needed: Solve puzzles in a full 3D environment that runs directly in your browser.

Bend the static rules of traditional puzzle games by moving between creatures.

Enjoy the beautiful graphics of Canotila's rise of nature.

Official Website
IGF Info Page


Spectre
USC Interactive Media (Los Angeles, CA USA)

On a quiet winter night, Joseph Wheeler stares up into the snow and tries to recall the nine moments that shaped his life. In Spectre, you will travel through his memory and relive those nine moments, choosing through your actions how his life will be remembered.

Spectre is a recombinant narrative platformer, a game that tells a life story. The landscape before you is not a physical world, but 73 years' worth of Joseph's memory: moments of joy and fear, light and darkness. As you navigate through his specific recollections, related events will glow bright. If you succeed in these moments of play and follow a glowing path, you will find a theme uniting his experience, and uncover a little more of his fading memory. If not, your nightly story will end in confusion.

With over a hundred memories linked to fifty-two different ending themes, there are many possible narratives to discover in Spectre. Different stories will highlight different facets of his experience and personality, leaving the player with a compelling, if never entirely complete, impression of the man, his place in the world, and what he sees when he stares upwards into the endlessly falling snow.

Official Website
IGF Info Page


Ulitsa Dimitrova
Kunsthochschule Kassel (Kassel, Hessen Germany)

This game is about the seven year old Pjotre, a homeless child in St. Petersburg. Pjotr is chainsmoker and has to get cigarettes all the time.

He spends his time with robbing, begging, visiting his mom, the prostitute and one time he even falls in love with a girl.

His life will never change. And once the player gets bored and stops playing, Pjotr will lay down an freeze to death in the Russian winter.

Official Website
IGF Info Page


 
 

 

 

 
 
 
 
 
     
 
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